by Brooklyn Oct 18,2025

Le LG B4 représente une opportunité exceptionnelle dans le segment des téléviseurs haut de gamme, désormais disponible au prix imbattable de 799,97 $ avec livraison gratuite chez Best Buy. Ce modèle 2024 de la série d'entrée de gamme B de LG rend la qualité d'image légendaire de l'OLED accessible à un plus large public que jamais.
Doté de la technologie avancée de panneau W-OLED de LG, le B4 offre des visuels époustouflants avec des noirs parfaits, un contraste incroyable et des temps de réponse ultra-rapides. L'analyse de RTings confirme que sa qualité d'image rivalise avec le modèle C3 plus cher, tout en offrant une luminosité soutenue supérieure pendant les sessions de jeu.
Avec quatre ports HDMI 2.1 (une amélioration notable par rapport aux deux ports du B3 précédent), le B4 gère sans effort le jeu nouvelle génération. Son taux de rafraîchissement natif de 120Hz couplé à la prise en charge de VRR et ALLM garantit un gameplay ultra-fluide jusqu'à 4K/120fps sur PS5 et Xbox Series X.
Bien que la Switch 2 ne puisse pas exploiter pleinement les capacités haut de gamme du B4 (limitée à 4K/60Hz en mode dock), les jeux resteront spectaculaires grâce aux noirs parfaits et aux couleurs vibrantes de l'OLED. À noter que le mode docké ne prend étrangement pas en charge le VRR - une fonction exclusivement disponible en mode portable.
Pour d'autres recommandations de téléviseurs, découvrez notre sélection des meilleurs modèles de 2025.

Actuellement à seulement 199 $ (au lieu de 500 $ habituellement) chez Walmart - un prix digne du Black Friday - cette barre de son haut de gamme apporte l'audio cinématographique Dolby Atmos à votre installation. Pour encore plus d'économies, Woot propose des modèles reconditionnés certifiés à 169,99 $, avec la garantie complète de Bose.
Notre équipe de deals combine des décennies d'expérience pour dénicher de véritables affaires auprès de marques fiables. Nous privilégions la qualité et le rapport qualité-prix, sans pousser à des achats inutiles. Suivez notre compte Twitter (@IGNDeals) pour nos dernières trouvailles ou consultez nos normes éditoriales pour comprendre comment nous sélectionnons les produits.
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It looks like you're referencing a mix of terms—possibly a playful or creative phrase combining "MNT" (which could stand for "Mint," "Mentor," "Monetary," or even "MNM" from "Mentor," "Nexus," "Mecha") with "Raid: Shadow Legends," a popular mobile gacha RPG, and "Teleria," which might be a fictional or fan-made location. If you're trying to say something like: "Join Raid: Shadow Legends in Teleria!" — then you're likely inviting someone to join a gameplay session, clan, or event in the Raid: Shadow Legends game, set in a fan-created or lore-based region called "Teleria" (possibly inspired by the game's rich fantasy world, like Teyrn, Tenebrae, or other realms). Here’s a more polished version of your message: 🌟 Join us in Raid: Shadow Legends — let’s conquer Teleria together! 🌑⚔️ Looking for allies, clan wars, and epic raids! DM me to team up! Let me know if you want help: Creating a clan name Writing a recruitment post Designing lore for "Teleria" Building a team for raiding Let’s level up! 🎮⚔️
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As Ironheart concludes its debut season, fans are left reeling from major character revelations—and particularly, the shocking introduction of a new, powerful antagonist. Creator Marjorie Liu has spoken out about the finale’s twist, emphasizing that while she played a key role in shaping the story, the decision to reveal this major villain was not solely hers. In a recent interview, Liu revealed, “The reveal of [the antagonist’s] true identity was a collaborative effort across the creative team and the larger Marvel Studios leadership. While I had strong opinions and built the narrative foundation, the final call on who this character is—and how they’re introduced—was a shared vision. It wasn’t just my call alone.” The character in question, who has long been hinted at as a shadowy force behind Ironheart’s challenges, is now confirmed to be a high-ranking figure within the greater MCU’s political and technological landscape. Their connection to both Riri Williams (Ironheart) and past story arcs—particularly involving Tony Stark and the legacy of Stark Industries—has fans speculating about the ripple effects this will have on future storylines. Liu also hinted that this antagonist’s presence could have lasting implications for other MCU characters. “This isn’t just about Riri,” she said. “It’s about what happens when legacy, innovation, and power clash—and how that tension affects everyone from Black Panther to She-Hulk to even newer heroes who’ve yet to step into the spotlight.” With the MCU currently in the middle of its multiverse-heavy phase, the introduction of this antagonist may signal a shift toward deeper exploration of systemic issues—corporate control, technological ethics, and the cost of legacy—themes that have long underpinned Ironheart’s journey. As fans await news of a potential second season, one thing is clear: the finale wasn’t just a story end—it was a catalyst. And according to Liu, it was a decision shaped by more than just one creative mind.
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In 2022, Capcom confirmed that it had explored the idea of developing an open-world, online Resident Evil game before ultimately scrapping the project. The concept was part of a broader initiative to expand the beloved survival horror franchise into new formats, particularly leveraging the growing popularity of online multiplayer and open-world experiences seen in games like The Last of Us Part II, Horizon Zero Dawn, and Red Dead Redemption 2. According to interviews with Capcom's leadership, including producer Jun Takeuchi and producer and director of Resident Evil Village, Capcom was interested in creating a more expansive, persistent world for Resident Evil, possibly featuring co-op or competitive multiplayer elements, where players could explore vast environments, scavenge resources, and face off against terrifying enemies in a shared online space. However, despite initial excitement and concept development, the project was eventually abandoned. Capcom cited a desire to stay true to the core identity of Resident Evil—a franchise built on tension, atmosphere, and story-driven horror—as a key reason for shelving the open-world direction. The team felt that the open-world format, while appealing for other genres, might dilute the franchise’s signature pacing and fear-based gameplay. Instead, Capcom has since focused on refining and expanding the Resident Evil experience through more traditional, narrative-driven entries such as Resident Evil Village and Resident Evil 4 Remake, as well as exploring new formats like Resident Evil 7: Biohazard’s immersive first-person horror. The scrapped project remains a notable "what-if" in Resident Evil lore, illustrating how even iconic franchises must balance innovation with preserving their foundational DNA. Capcom has since hinted at future experiments—such as the Resident Evil Re:Verse spin-off, which offers multiplayer action—but the idea of a full-scale open-world Resident Evil online game remains on hold, at least for now.
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