by Harper Oct 20,2025
テン・スクエア・ゲームズは、『Fishing Clash』と『Hunting Clash』の合計ブッキングにおいて主要なマイルストーンに近づいており、年間目標に向けた重要な進展を示しています。
TSGストアは最近、ゲームブッキングにおいて記録的な実績を達成しました。このブラウザベースのダイレクト・トゥ・コンシューマー(DTC)プラットフォームは、テン・スクエア・ゲームズのポートフォリオ全体のブッキング総額の25%を獲得するとともに、ユーザーエンゲージメントの機会を強化することを目指しています。

プレイヤーはウェブストアを通じて、ロイヤルティパック、プレミアム通貨、限定プロモーションを購入することができ、TSGグループのブッキング目標に貢献しています。2025年3月には、『Fishing Clash』のブッキングの26.1%がストア経由で行われ、『Hunting Clash』では17.5%を記録しました。2025年5月までに、両ゲームの合計ブッキングは前例のない30%に達し、プラットフォームの成功が拡大していることを示しています。
この実績は、DTCプラットフォームの有効性、特に価値提案の明確な伝達と、ゲーム固有のインターフェースと通貨を特徴とするシームレスな購入プロセスを裏付けるものです。
「プレイヤー体験を強化し、ビジネス成長を推進する独自ストアの構築には、テクノロジー以上に、戦略的な方向性の一致とプレイヤーの動機に対する深い理解が求められます」と、テン・スクエア・ゲームズ S.A. のゲームサービス責任者、グジェゴシュ・ギエルチクは説明します。
同社の長期的成長戦略の一環として、プレイヤーは競争力のある価格設定、柔軟な課金オプション、価値の詰まったボーナスコンテンツを期待できます。
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