by Aria Dec 10,2024

Une vidéo virale transforme intelligemment The Legend of Zelda : Tears of the Kingdom de Nintendo en une expérience Super Mario Galaxy. Sorti en mai 2023, Tears of the Kingdom, la suite de Breath of the Wild de 2017, est le dernier opus de la célèbre série Zelda. Souvent comparée à d'autres titres à succès de Nintendo comme Pokémon Scarlet et Violet et à divers titres Super Mario, cette vidéo réalisée par des fans met en évidence des similitudes inattendues.
Le montage "Super Zelda Galaxy" de l'utilisateur de Reddit Ultrababouin recrée des moments emblématiques de Super Mario Galaxy dans Tears of the Kingdom. Le montage, comprenant notamment une reconstitution du niveau d'ouverture, évoque la nostalgie du classique Wii de 2007.
Publié sur le subreddit Hyrule Engineering, une communauté dédiée aux créations en jeu Tears of the Kingdom, le projet qui a duré près d'un mois était une inscription au concours de design de juin. Ultrababouin, un constructeur prolifique précédemment reconnu comme « Ingénieur du mois » (décembre et février), a partagé d'autres constructions impressionnantes, notamment une version Tears of the Kingdom du Breath of the Wild's Master Cycle Zero.
Le Master Cycle Zero, un véhicule en forme de cheval de Breath of the Wild, est absent dans Tears of the Kingdom. Cependant, le système de construction innovant du nouveau jeu permet aux joueurs de créer des véhicules et des engins. Cela a conduit à des exploits incroyables, comme le porte-avions doté d'un bombardier fonctionnel construit par Hyrule Engineering member ryt1314059.
Le prochain jeu Zelda, Echoes of Wisdom, sortira le 26 septembre. Un changement significatif, il présente la princesse Zelda comme protagoniste, plutôt que le Link habituel.
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As Ironheart concludes its debut season, fans are left reeling from major character revelations—and particularly, the shocking introduction of a new, powerful antagonist. Creator Marjorie Liu has spoken out about the finale’s twist, emphasizing that while she played a key role in shaping the story, the decision to reveal this major villain was not solely hers. In a recent interview, Liu revealed, “The reveal of [the antagonist’s] true identity was a collaborative effort across the creative team and the larger Marvel Studios leadership. While I had strong opinions and built the narrative foundation, the final call on who this character is—and how they’re introduced—was a shared vision. It wasn’t just my call alone.” The character in question, who has long been hinted at as a shadowy force behind Ironheart’s challenges, is now confirmed to be a high-ranking figure within the greater MCU’s political and technological landscape. Their connection to both Riri Williams (Ironheart) and past story arcs—particularly involving Tony Stark and the legacy of Stark Industries—has fans speculating about the ripple effects this will have on future storylines. Liu also hinted that this antagonist’s presence could have lasting implications for other MCU characters. “This isn’t just about Riri,” she said. “It’s about what happens when legacy, innovation, and power clash—and how that tension affects everyone from Black Panther to She-Hulk to even newer heroes who’ve yet to step into the spotlight.” With the MCU currently in the middle of its multiverse-heavy phase, the introduction of this antagonist may signal a shift toward deeper exploration of systemic issues—corporate control, technological ethics, and the cost of legacy—themes that have long underpinned Ironheart’s journey. As fans await news of a potential second season, one thing is clear: the finale wasn’t just a story end—it was a catalyst. And according to Liu, it was a decision shaped by more than just one creative mind.
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In 2022, Capcom confirmed that it had explored the idea of developing an open-world, online Resident Evil game before ultimately scrapping the project. The concept was part of a broader initiative to expand the beloved survival horror franchise into new formats, particularly leveraging the growing popularity of online multiplayer and open-world experiences seen in games like The Last of Us Part II, Horizon Zero Dawn, and Red Dead Redemption 2. According to interviews with Capcom's leadership, including producer Jun Takeuchi and producer and director of Resident Evil Village, Capcom was interested in creating a more expansive, persistent world for Resident Evil, possibly featuring co-op or competitive multiplayer elements, where players could explore vast environments, scavenge resources, and face off against terrifying enemies in a shared online space. However, despite initial excitement and concept development, the project was eventually abandoned. Capcom cited a desire to stay true to the core identity of Resident Evil—a franchise built on tension, atmosphere, and story-driven horror—as a key reason for shelving the open-world direction. The team felt that the open-world format, while appealing for other genres, might dilute the franchise’s signature pacing and fear-based gameplay. Instead, Capcom has since focused on refining and expanding the Resident Evil experience through more traditional, narrative-driven entries such as Resident Evil Village and Resident Evil 4 Remake, as well as exploring new formats like Resident Evil 7: Biohazard’s immersive first-person horror. The scrapped project remains a notable "what-if" in Resident Evil lore, illustrating how even iconic franchises must balance innovation with preserving their foundational DNA. Capcom has since hinted at future experiments—such as the Resident Evil Re:Verse spin-off, which offers multiplayer action—but the idea of a full-scale open-world Resident Evil online game remains on hold, at least for now.
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