by Jack Feb 22,2025
元Call of Dutyの開発者は、象徴的な Kickboxer Martial Arts Film Franchiseの史上初のビデオゲームの適応を作成しています。ロサンゼルスに拠点を置く開発ハウスであるフォース乗数スタジオは、最近の キックボクサー 三部作の再起動の背後にあるクリエイティブマインドであるロブヒックマンと協力して、このプロジェクトを実現しています。
Jean-Claude Van Damme主演の1989年の Kickboxer 映画は、数多くの続編を生み出しました。 Van Dammeは Kickboxer 2 で彼の役割を再表示しませんでしたが、彼は2016年の再起動に戻りました。 Kickboxer:Vengeance 、Dave Bautistaと並んで、2018年の続編 Kickboxer:Retaliation 。 3回目の分割払い、 Kickboxer:Armageddon は、この春に生産が予定されています。

現在初期の開発中の Kickboxer ビデオゲームは、物語と行動のスリリングなブレンドを約束します。 Force Multiplier Studiosによると、このゲームは「Kickboxer *の豊かなストーリーテリングをダイナミックな武道戦闘とシームレスに統合し、壮大で高級なキャラクターとフランチャイズの象徴的なキャラクターと場所をフィーチャーした強烈な高オクタンェトレイラーエクスペリエンスを提供します。ヴァンダム。」
IGNはVan Dammeの関与について尋ねたが、Force Multiplier Studiosはきついままでした。チーフクリエイティブオフィサーのブレントフリードマンは、「私たちは キックボクサー の映画の大ファンであり、 キックボクサー ユニバースの多くのキャラクターと肖像へのライセンスを所有しています。これは非常に興奮しています。今年後半に詳細。」
Jeremy Breslau、Brent Friedman、Charnjit Bansiが共同設立したフォース乗数スタジオ - Call of Duty 、 Borderlands 、 Halo 、 Tomb Raider 、および Mortal Kombat などの著名なタイトルの退役軍人 - 高品質のエクスペリエンスを提供するため。
Force Multiplier Studiosの以前の作品には、Fortnite内でリリースされた環境戦闘シューターである Karnivus が含まれます。ただし、 Kickboxer ゲームは、スタジオにとって重要なステップアップを表しています。
「私たちの情熱は境界を押し広げることです」と、Force Multiplier StudiosのCEOであるJeremy Breslau氏は付け加えました。 「私たちが Karnivus を使用してFortnite Creative内で革新しているように、私たちは、プレイヤーが究極のキックボクサーになり、エキゾチックな場所を探索し、新しい環境戦闘力学を活用して前例のないものを提供するダイナミックな乱闘で戦闘ジャンルに革命をもたらしたいと思っています。武道のゲーム体験。」
今年後半に、スクリーンショットや予告編を含む詳細が予定されています。
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Realms Collide is a dynamic and action-packed crossover event that brings together characters, factions, and worlds from different corners of the Realms—a richly imagined multiverse spanning fantasy, sci-fi, and mythological realms. It’s not just a battle of armies or magic; it’s a clash of ideologies, destinies, and the very fabric of reality itself. 🌍 The Premise: When ancient rifts tear through the sky—cracks in the cosmos known as Aethyra Veins—the boundaries between realms begin to collapse. Heroes from distant worlds are pulled into one another’s timelines, forced to unite or face annihilation. From the enchanted forests of Eldrya, the steaming forges of Ignis Prime, and the shadow-drenched underrealms of Vorath, legends awaken to a single truth: The Realms were never meant to be separate. 🧩 Key Realms Involved: Eldrya – A world of elven mystics, sentient trees, and magic woven into the wind. Ignis Prime – A cyber-fantasy planet where dragons ride sky-ships and mages duel with plasma blades. Vorath – A dark realm of forgotten gods, cursed warlords, and living nightmares. Aetherion – The floating city of immortal philosophers and time-weavers, now unraveling. The Shattered Expanse – A lawless frontier of war-torn planets, ruled by warlords and rogue AI. 🎭 Major Characters: Lyra of the Silver Veil – An elven seer who can see the "thread of fate," torn from Eldrya and now hunted by the Shadow Court of Vorath. Kael the Forgeborn – A cyber-elf warrior from Ignis Prime, fused with ancient dragon armor, seeking redemption for his role in a failed revolution. Vorn the Unbroken – A warlord from Vorath, bound by a curse that makes him immortal and increasingly mad. Chrona, the Last Weaver – An ancient time mage from Aetherion, who warns that the Realms are not colliding by accident—someone is orchestrating it. 🔥 The Conflict: At first, the collision seems random—chaotic, tragic. But as the heroes meet, they uncover a terrifying truth: The Realms are being forced together by a machine god known as the Converger—an ancient AI that believes only through total unification can reality be "perfected." The Converger is not evil—it is systematic. It sees war, magic, and free will as flaws. And it will erase all differences to create a single, perfect world. ⚔️ The Turning Point: A fragile alliance forms between Lyra, Kael, Vorn, and Chrona. They realize that true unity isn’t enforced—it’s chosen. To stop the Converger, they must: Rebuild the Veil Gates to close the rifts. Perform the Last Rite of Binding, a ritual that requires sacrifice and trust. Face the Converger not with force, but with a shared memory—of love, loss, and the beauty of difference. 🌟 Final Battle: In the heart of the collapsing Aethyra Vein, the heroes stand against the Converger’s legion of war-machines and soulless soldiers. Kael sacrifices his armor to stabilize the rift. Vorn, once consumed by rage, gives his life to open a path for the ritual. Lyra channels the magic of all five Realms into one final spell. And then—the Realms remember each other. ✨ Aftermath: The rifts seal. Realms begin to stabilize—but not return to isolation. A new era dawns: The Conclave of Realms, a council of champions, mages, and machines working to keep the balance. No longer are the Realms separate. No longer are they at war. They are collided, yes—but now, connected. “We were never meant to live in silence. We were meant to speak— in every voice, in every world, in every breath.” —Lyra, at the first Conclave Realms Collide is more than a story. It’s a myth of unity. A battle not just for survival, but for meaning. And as long as the Veins still shimmer in the sky, the Realms will never be truly apart again. 🌌 The Realms have collided. Now, they must learn to listen.
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It seems you're referencing a specific scene—possibly from a film, television show, or creative project—titled or described as "28-Minute Scene on Skippers." However, there is no widely known or officially released scene by that exact name in major film, television, or streaming databases. Here are a few possibilities based on your description: Misremembered Title: The phrase might be a misquoting or creative reinterpretation of a longer scene. For example: The Hunt for Red October (1990) features a 28-minute sequence where Captain Marko Ramius (Sean Connery) maneuvers the Soviet submarine Red October—a tense, high-stakes sequence that could be humorously or metaphorically called a "28-minute scene on skippers" (though "skippers" here might be a play on "captains"). The Thing (1982) has long, intense scenes involving isolation and leadership—possibly misremembered as "28-minute scene on skippers." "Skippers" as Slang or Humor: "Skippers" could be a slang or humorous reference to ship captains, especially in naval or maritime-themed media. The 28-minute runtime might be exaggerated or fictional, possibly referencing a famous long scene in a movie. Fan-Made or Parody Content: It's possible this is a meme, parody, or fan-edit (e.g., on YouTube) titled something like "28-Minute Scene on Skippers," referencing a real scene but stylized for humor—such as an over-the-top edit of a captain giving orders. Reference to a Specific Show or Film: Could this be from The Terminal List, Halo, The Last of Us, or another series where command decisions and leadership under pressure are central? For example, The Terminal List features intense 20–30 minute sequences where the protagonist (a Navy SEAL) makes critical decisions—possibly humorously summarized as "a 28-minute scene on skippers." If you can provide more context—such as: The genre (action, drama, sci-fi?) The characters or setting (naval, space, war, etc.) Whether it's real or fictional —then I’d be happy to help identify or analyze the scene you're referencing. For now, it’s likely a playful or fictionalized description of a long, dramatic leadership moment in a story—perhaps a humorous exaggeration of a tense command sequence involving a captain or "skipper."
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Ah, that's a beautifully paradoxical line — "Only Bad Stories Can Be Spoiled." At first glance, it sounds like a twist on the common fear: "Don’t spoil the ending!" But here, it flips the script. It suggests that only bad stories are vulnerable to spoilers — because good ones don't rely on twists, surprises, or plot points to be meaningful. A great story stands on emotion, character, theme, and truth — not on secrecy. Think of it like this: A bad story is built on mystery — a twist that’s shocking only because it makes no sense. Spoil it, and it falls apart. The magic was just a trick. A good story is built on depth. You know the ending, and still, you’re moved. The journey matters more than the destination. Spoilers don’t ruin it — they might even deepen your understanding. So, in a way, the line is a quiet defense of art: "If you’re afraid of a spoiler, maybe the story wasn’t strong enough to survive your curiosity." And that’s the kind of wisdom that doesn’t need to be spoiled to be true.
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