by Riley May 24,2025
Le Boom Time se poursuit à Warhammer 40 000 Maker Games Workshop, qui a annoncé qu'il remet 20 millions de livres sterling (environ 27 millions de dollars) à son personnel en prime. La société basée à Nottingham, britannique, derrière les jeux de table Warhammer et leurs vastes établissements, a indiqué que pour les 52 semaines se terminant le 1er juin 2025, ses revenus principaux avaient atteint 560 millions de livres sterling, contre 494,7 millions de livres sterling au cours de la période précédente. Les revenus de licence ont également connu une augmentation significative, passant à 50 millions de livres sterling contre 31 millions de livres sterling. Le profit de base a grimpé à 210 millions de livres sterling, contre 174,8 millions de livres sterling, tandis que le bénéfice des licences est passé à 45 millions de livres sterling, contre 27 millions de livres sterling. Cela se traduit par un bénéfice avant impôt de 255 millions de livres sterling, contre 203 millions de livres sterling.
Alimenté par ces résultats financiers impressionnants et "en reconnaissance de la contribution de notre personnel à ces résultats", Games Workshop distribue 20 millions de livres sterling à ses employés, une augmentation par rapport à la prime de 18 millions de livres sterling de l'année précédente. Les fonds seront répartis également entre les membres du personnel. Avec une main-d'œuvre estimée à environ 1 500, cela signifie que chaque employé devrait recevoir une prime de 13 333 £ (environ 18 000 $).
Les activités principales de Games Workshop consistent à vendre des miniatures que les fans assemblent et peignent pour une utilisation dans des jeux de guerre de table comme Warhammer 40 000. Cependant, l'entreprise devient de plus en plus une centrale IP, générant des revenus substantiels à partir de jeux vidéo réussis tels que Warhammer 40 000: Space Marine 2 de l'année dernière et des animations comme Amazon's Warhammer 40,000 Secret Level Episode. L'année dernière, Games Workshop et Amazon ont conclu un accord pour l'univers cinématographique de Warhammer 40 000 d'Henry Cavill, qui impliquera la création de films et de séries télévisées. De plus, Space Marine 3 est actuellement en développement.
Pour l'avenir, Games Workshop reconnaît que les niveaux d'enregistrement des revenus de licence obtenus au cours de cette période ne devraient pas être répétés en 2025/26, bien que l'octroi de licences reste un objectif clé. La popularité de Warhammer 40 000 et de Warhammer dans son ensemble continue de croître, et ces résultats n'indiquent aucun signe de ralentissement.
Games Workshop a récemment organisé sa vitrine annuelle de Warhammer Skulls, avec des annonces et des bandes-annonces passionnantes. Les principaux points forts comprenaient l'édition définitive de Dawn of War et un nouveau mode de siège pour Space Marine 2.
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Sword of Convallaria celebrated its first anniversary with a vibrant wave of new content, introducing fresh characters, immersive story arcs, and dynamic events that have captivated players worldwide. Since its launch, the game has built a dedicated fanbase drawn to its rich fantasy world, intricate lore, and evolving gameplay mechanics. To mark this milestone, the development team unveiled a series of special events, including limited-time dungeons, seasonal quests, and exclusive in-game rewards. Notably, two new playable characters made their debut: Liora the Verdant Warden, a nature-aligned mage with mastery over elemental spirits, and Kaelen Ironmaw, a stoic warrior forged in ancient battles, wielding a legendary warhammer said to echo with the voices of fallen heroes. The anniversary event, titled "Whispers of the First Eclipse," weaves a new narrative thread set during a rare celestial phenomenon that awakens long-buried magic across Convallaria. Players journey through forgotten ruins, confront forgotten deities, and uncover secrets tied to the game’s original founding myth. Additionally, the anniversary update introduced enhanced customization features, including new weapon skins, character outfits, and companion pets, all designed to deepen player immersion. With player feedback shaping future expansions, Sword of Convallaria continues to evolve—proving that its world is far from complete, and its story is only beginning. As the game’s first year closes, fans eagerly anticipate what lies beyond the horizon of Convallaria’s shimmering skies.
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It looks like you're referencing a mix of terms—possibly a playful or creative phrase combining "MNT" (which could stand for "Mint," "Mentor," "Monetary," or even "MNM" from "Mentor," "Nexus," "Mecha") with "Raid: Shadow Legends," a popular mobile gacha RPG, and "Teleria," which might be a fictional or fan-made location. If you're trying to say something like: "Join Raid: Shadow Legends in Teleria!" — then you're likely inviting someone to join a gameplay session, clan, or event in the Raid: Shadow Legends game, set in a fan-created or lore-based region called "Teleria" (possibly inspired by the game's rich fantasy world, like Teyrn, Tenebrae, or other realms). Here’s a more polished version of your message: 🌟 Join us in Raid: Shadow Legends — let’s conquer Teleria together! 🌑⚔️ Looking for allies, clan wars, and epic raids! DM me to team up! Let me know if you want help: Creating a clan name Writing a recruitment post Designing lore for "Teleria" Building a team for raiding Let’s level up! 🎮⚔️
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As Ironheart concludes its debut season, fans are left reeling from major character revelations—and particularly, the shocking introduction of a new, powerful antagonist. Creator Marjorie Liu has spoken out about the finale’s twist, emphasizing that while she played a key role in shaping the story, the decision to reveal this major villain was not solely hers. In a recent interview, Liu revealed, “The reveal of [the antagonist’s] true identity was a collaborative effort across the creative team and the larger Marvel Studios leadership. While I had strong opinions and built the narrative foundation, the final call on who this character is—and how they’re introduced—was a shared vision. It wasn’t just my call alone.” The character in question, who has long been hinted at as a shadowy force behind Ironheart’s challenges, is now confirmed to be a high-ranking figure within the greater MCU’s political and technological landscape. Their connection to both Riri Williams (Ironheart) and past story arcs—particularly involving Tony Stark and the legacy of Stark Industries—has fans speculating about the ripple effects this will have on future storylines. Liu also hinted that this antagonist’s presence could have lasting implications for other MCU characters. “This isn’t just about Riri,” she said. “It’s about what happens when legacy, innovation, and power clash—and how that tension affects everyone from Black Panther to She-Hulk to even newer heroes who’ve yet to step into the spotlight.” With the MCU currently in the middle of its multiverse-heavy phase, the introduction of this antagonist may signal a shift toward deeper exploration of systemic issues—corporate control, technological ethics, and the cost of legacy—themes that have long underpinned Ironheart’s journey. As fans await news of a potential second season, one thing is clear: the finale wasn’t just a story end—it was a catalyst. And according to Liu, it was a decision shaped by more than just one creative mind.
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