by Andrew Jan 03,2025
Patente de Sony: ¡El traductor de lenguaje de señas en el juego permite a los jugadores sordos y mudos jugar!
Sony ha presentado una solicitud de patente para proporcionar una mayor accesibilidad a los juegos para los jugadores con discapacidad auditiva. La patente muestra cómo se pueden traducir diferentes lenguas de signos en tiempo real en un juego.
Patente de Sony: traducción en tiempo real del lenguaje de signos americano (ASL) al lenguaje de signos japonés (JSL)
Esta patente presentada por Sony agrega la funcionalidad de traducción del lenguaje de señas en tiempo real a los videojuegos. La patente, titulada "Traducción del lenguaje de señas en entornos virtuales", describe una tecnología que puede traducir el lenguaje de señas americano (ASL) al lenguaje de señas japonés (JSL) que los hablantes de japonés pueden entender.
Sony declaró que su objetivo es construir un sistema para ayudar a los jugadores con discapacidad auditiva a mantener conversaciones dentro del juego a través de la traducción del lenguaje de señas en tiempo real en el juego. La tecnología descrita en la patente permitiría que los indicadores virtuales o avatares mostrados en la pantalla se comunicaran en lengua de signos en tiempo real. El sistema primero traduce gestos en un idioma a texto, luego convierte el texto a otro idioma específico y finalmente traduce los datos recibidos a gestos en otro idioma.
"Las realizaciones de la presente divulgación se relacionan con métodos y sistemas para capturar el lenguaje de señas de un usuario (por ejemplo, una persona japonesa) y traducir el lenguaje de señas a otro usuario (por ejemplo, un hablante de inglés)", describe Sony en el patentar. "Debido a que las lenguas de señas varían según su origen regional, las lenguas de señas no son lenguas universales. Esto requiere capturar adecuadamente la lengua de señas de un usuario, comprender su lengua materna y generar su lengua de señas nativa como salida para otro usuario". 🎜>
Sony explicó una forma de implementar este sistema, que es con la ayuda de equipos de realidad virtual o head-mounted displays (HMD). "En algunas realizaciones, el HMD se conecta a un dispositivo de usuario, como una computadora personal, una consola de juegos u otro dispositivo informático, a través de una conexión por cable o inalámbrica", detalla Sony. "En algunas realizaciones, el dispositivo del usuario representa los gráficos mostrados a través del HMD, proporcionando al usuario una experiencia de visualización inmersiva del entorno virtual".
Sony propuso además que un dispositivo de usuario pueda comunicarse sin problemas con otro dispositivo de usuario en el servidor del juego a través de la red. "En algunas realizaciones, el servidor del juego realiza una sesión compartida del videojuego, mantiene el estado canónico del videojuego y su entorno virtual", dijo Sony, "y el dispositivo del usuario se sincroniza con el mismo con respecto al estado del entorno virtual". ."
Con esta configuración, los usuarios pueden compartir e interactuar en el mismo entorno virtual (es decir, juego) en una red o servidor compartido. Sony también agregó que en algunas implementaciones del sistema, el servidor de juegos podría ser parte de un sistema de juegos en la nube que podría "renderizar y transmitir video" entre cada dispositivo de usuario.
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