by Penelope Mar 27,2025
If you're like me and struggling to survive in Dead Sails, don't worry—there's a plethora of weapons, boats, and various items that can make your gameplay a bit easier until you reach the next safe zone. That's why I've put together a comprehensive guide on all items in Dead Sails, including how to acquire and utilize them effectively. Why spend time searching when you can know exactly what to look for and when to find it, right?
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All Weapons & Ammo in Dead Sails
Armor in Dead Sails
Full List of Boats in Dead Sails
All Rafts in Dead Sails
Every Healing Item in Dead Sails
Miscellaneous Items in Dead Sails
New Items in Dead Sails
Hand-to-hand combat won't cut it in Dead Sails. To take down mobs and secure the best loot, you need to be armed and ready. Thankfully, the developers have kept the weapon variety manageable, with each serving a unique purpose. Let's dive into the weapons available in Dead Sails, their functionalities, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Devastating at close range; perfect for dealing with mobs that rush you at night. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or from special boats | Sold in batches of 12 rounds, so use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (all $ symbols in this article refer to in-game money, not IRL dollars) | Comes with only 4 bullets per barrel, defying traditional gun mechanics. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Each pack contains 4 bullets, so make every shot count. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile weapon suitable for long-range sniping and mid-range combat. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refills your rifle's ammo, offering a more generous amount than revolver ammo. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out structures like barns and houses, causing mobs to scatter. |
*Dynamite* | Available for 15 Dabloons at the Shop Store or by default if you're a Miner class | A powerful area-of-effect explosive, great for removing obstacles and dealing massive damage. |
*Turret* | Varies in cost, available at every Shop Store | A static machine gun that can be mounted on your boat, requiring a player to operate and boasting a high rate of fire. |
While the armor selection in Dead Sails may seem limited, it's essential for surviving the onslaught of enemies. Here's what you can equip:
**Name** | **Where to get it** | **Info** |
*Chestplate* | 75 Dabloons from the Shop Store clerk | Reduces damage taken from enemies but won't save you from fatal blows. |
*Helmet* | Costs 75 Dabloons at the Shop Store | Decreases overall damage sustained. When paired with the chestplate, they provide significant protection. |
In Dead Sails, boats are more than just a means of transport; they serve as mobile inventory spaces. With a team, you can ferry loot back and forth, selling it for a handsome profit at the next safe zone. While they don't differ in speed or size, their unique designs add a touch of personality:
**Name** | **Where to get it** | **Info** |
*Default* | You start with this boat, no purchase needed | A reliable choice until you get the hang of the game. |
*Military* | Available in the starting lobby for 150 Dabloons | Adds a bit of camouflage for a stealthier approach. |
*Junk* | Same as above | May look like a heap of trash, but it's yours to command. |
*Modern Boat* | Same as above | A sleek, modern option for those who prefer subtlety over flair. |
*Dragon Boat* | Same as above | A unique blend of Mickey Mouse steamship and Viking vessel aesthetics. |
*Rubber Duckie* | Same as above | Arguably the most fun boat in the game; don't let its appearance fool you. |
*Viking Boat* | Same as above | Complete with shields, spears, and a dragon carving, it's a sight to behold. |
*Empress* | Same as above | A stylish pink boat for those who want to loot in style. |
*Sheep* | Same as above | A quirky option that adds a bit of humor to your journey. |
*Shark Boat* | Same as above | Sadly, it doesn't play 'Baby Shark' when you start it up. |
*Bling Boat* | Same as above | For players who want to feel like they're cruising in 2005 with 50 Cent. |
If you're looking for more space to accommodate your team or store additional loot, consider adding a raft to your arsenal.
Rafts provide extra space for storing loot, zombies, or even turrets. Here's what's currently available in Dead Sails:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Basic storage for your loot, no extra features. |
*Jail* | 200 Dabloons and 1 win | Useful for imprisoning mobs or stacking corpses for fuel. |
*Medic* | 300 Dabloons and 3 wins | Equipped with bandages and medkits, perfect for post-battle recovery. |
*Trader* | 500 Dabloons and 10 wins | Allows you to sell items on the spot, planning your safe zone purchases ahead of time. |
*Ammo* | 400 Dabloons and 5 wins | Stock up on ammo without having to wait for the next safe zone. |
Healing items are crucial for extending your gameplay, whether you're a Medic or not. Here's a rundown of what you can use:
**Name** | **Where to get it** | **Info** |
*Bandage* | Costs 3 Dabloons at the Shop Store or $10 | Provides a minor health boost, increasing health by about 20%. Best when stacked, but generally a costly option. |
*Shark oil* | Costs $35 at the General Store | The ultimate healing item, restoring 100% health and providing a temporary speed boost. |
*Medkit* | Available for 20 Dabloons | Fully restores health, offering the best value for money among healing items. |
Don't overlook miscellaneous items; they may not be weapons, boats, or healing items, but they can be incredibly useful:
**Name** | **Where to get it** | **Info** |
*Coal* | Available for 3 Dabloons or $20 at the Shop Store | Used to protect your ship and increase fuel efficiency until you reach the next safe zone. |
*Shovel* | A starter item if you choose the Miner class | Can be used as a makeshift weapon, though not very effective. |
*Torch* | Costs 3 Dabloons or $10 | Invaluable at night for visibility, helping you spot both loot and ambushing mobs. |
*Steel* | Only available for 10 Dabloons at the Shop Store | Provides low-grade protection for your ship, but not the most cost-effective option. |
*Steel plate* | Costs 25 Dabloons at the Shop Store | Offers better protective armor for your boat against Zombies and other mobs. |
*Cross* | Costs 40 Dabloons at the Shop Store | Keeps Zombies at bay, especially useful during nighttime scavenging. |
*Lantern* | Available for 3 Dabloons at the Shop Store | Provides light in dark situations and can be used to hit mobs, though primarily a light source. |
Alongside the new Kraken boss and class system changes, Dead Sails has introduced three new items. As of now, the methods to acquire them are still under wraps, but here's what we know about their potential uses:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and act as a sneaky trap, enhancing stealth gameplay. |
*Wizard Orb Staff* | TBA | The first implementation of magic, potentially limited to Necromancers, Pyromaniacs, and Priests. |
*Flying Broomstick* | TBA | Acquired through a recipe, though it's unclear if it'll be class-specific or require certain conditions to unlock. |
With this comprehensive guide on all items in Dead Sails, you'll be better equipped to face the challenges ahead. Remember, a bit of luck and good teamwork can make all the difference. For even more preparation, check out my guide on how to defeat the new Kraken and assert your dominance over this formidable foe.
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