The process of becoming a demon in the context of the game produced by shizuka, titled "How do people become demons?", unfolds within a narrative set in a closed women's dormitory. The story follows the protagonist, referred to as "I," who is part of the protection bureau staff tasked with safeguarding a "demon." The game's premise revolves around the mystery of identifying which of the two girls encountered in the dormitory is the "demon."
Throughout the short adventure, players engage in repeated conversations, gathering clues to unravel the mystery. The game does not feature multiple endings (Number of EDs: 1) and there are no game over scenarios, ensuring a focused narrative experience. Despite the horror elements, the game avoids threatening content, making it accessible to a broader audience.
The gameplay mechanics are straightforward, utilizing RPG Maker MV as the production tool. Players can expect a playtime of 20 to 30 minutes. The game supports live broadcasting without prior notice, encouraging players to include the game's name in video details and to be mindful of spoilers in thumbnails. Derivative works are permitted for non-commercial purposes, though creating derivative games is discouraged.
In terms of operation, players use taps to interact and navigate, pinches or two-finger taps to cancel or manage menus, and swipes to scroll through pages. The game incorporates various plugins to enhance the user experience, such as Torigoya_FixMuteAudio by ru_shalm, a virtual pad plugin for smartphones by uchuzine, and a Boot Opening Demo plugin by Shirogane.
The latest version of the game, 1.0.6, updated on September 1, 2024, includes an API level update, ensuring improved performance and compatibility.
In summary, "How do people become demons?" is a concise, narrative-driven game that explores themes of mystery and identity within a horror setting, all while maintaining accessibility and player engagement through its design and mechanics.
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