by Oliver Jan 05,2025
L'ancien écrivain de Larian Studios, Baudelaire Welch, a partagé ses idées sur la scène controversée de l'amour en forme d'ours de Baldur's Gate 3 lors d'une conférence au Royaume-Uni cette semaine, expliquant pourquoi la scène est un moment charnière pour l'industrie du jeu vidéo.
Baudelaire Welch, ancien scénariste chez Larian Studios et auteur narratif compagnon de Baldur's Gate 3 (BG3), a fièrement décrit la scène de sexe sous la forme d'ours de Halsin dans BG3 comme "un tournant dans l'histoire du jeu vidéo". Welch a également félicité Larian Studios, le développeur de BG3, pour avoir reconnu et répondu aux souhaits de la communauté des fans de jeux vidéo. Il a déclaré que c'était sans précédent pour un studio de jeux.
Dans "Baldur's Gate 3", les joueurs peuvent choisir de développer une relation amoureuse avec Halsin, un druide capable de se transformer en ours. Alors que la forme de l'ours était à l'origine destinée au combat, la capacité de Halsin à se métamorphoser a évolué vers un élément romantique, montrant la lutte de Halsin pour conserver sa forme humaine pendant les moments d'émotion intense. Welch a partagé que le concept n'était pas le plan original pour le personnage de Halsin, mais provenait de la communauté de création de fans du jeu.
Les œuvres de fans sont des œuvres de fiction créées par des fans et basées sur certaines séries télévisées, films, jeux et autres formes de divertissement. La communauté de fans de Baldur's Gate 3 a clairement indiqué qu'elle voulait "Halsin the Papa Bear", a expliqué Welch dans une interview ultérieure avec Eurogamer. "Je ne pense pas qu'il était initialement prévu qu'il soit un amoureux", a ajouté Welch.
Dans son discours, Welch a évoqué le rôle important de la création de fans dans le maintien des communautés de joueurs. "La romance est l'une des pièces les plus durables que vous puissiez créer", déclare Welch. "Les gens créeront des fanfics sur une belle histoire d'amour dans les années à venir
Welch a souligné que les discussions autour du contenu créé par les fans continuent souvent à maintenir les communautés de joueurs actives longtemps après la fin du scénario principal du jeu, et même après que les joueurs ont arrêté de jouer. Welch a ajouté que la communauté est particulièrement attractive pour les joueuses et les joueuses LGBTQIA, qui ont été une force motrice majeure dans l'enthousiasme collectif pour Baldur's Gate 3 depuis la sortie du jeu il y a près d'un an.
"Cette scène ressemble à un moment décisif dans l'histoire du jeu vidéo, où la communauté fandom n'est plus une sous-culture mais un public qui s'adresse principalement, à la fois au sein de la scène et dans le jeu dans son ensemble", a déclaré Welch. .
L'idée de Halsin se transformant en ours dans une situation romantique a commencé comme une blague humoristique en coulisses. Cependant, à mesure que le fondateur du studio, Swen Vincke, et le scénariste chevronné John Corcoran développaient davantage le personnage de Halsin, ils ont décidé d'élever le concept au rang d'élément important de son intrigue romantique.
"Plus précisément, le truc de se transformer en ours était à l'origine destiné à être une blague en coulisses qui s'est produite dans une autre scène que j'ai imaginée parce que je pensais que cela ne se transformerait jamais en quoi que ce soit", a révélé Welch, "mais puis Swen [Vincke] et John [Corcoran], les scénaristes de Halsin – lorsqu'ils écrivaient davantage de scènes d'amour majeures – se sont dit : « Oh, prenons cette idée, améliorons-la, faisons-en ceci. » Le contenu principal du personnage '"
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