by Victoria May 28,2025
El popular juego de terror asimétrico, Dead by Daylight, introducirá cinco noches en Freddy's Into su universo, pero los desarrolladores de Behavior Interactive tienen sus ojos en íconos aún más de terror para unirse a la refriega. En una conversación reciente con IGN, el equipo compartió sus aspiraciones de futuras adiciones a la lista de asesinos y sobrevivientes del juego.
Jason Guzzo, un diseñador asesino y entusiasta del horror en Behavior Interactive, ha sido fundamental para traer asesinos notables como Chucky, Drácula y SpringTrap a la luz del día. Si bien cada crossover es un hito tanto para el estudio como para su comunidad, Guzzo tiene una franquicia particular que le apasiona: la cosa. "He estado aquí durante dos años y medio, y he estado en una cruzada para descubrir cómo hacer que la cosa esté muerta a la luz del día", expresó Guzo. A pesar de su entusiasmo, aclaró que su deseo no necesariamente indica planes próximos, citando posibles desafíos de diseño para adaptar el horror basado en MIMIC en un formato de juego jugable.

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Mientras tanto, muerto por el director creativo de Daylight, Dave Richard, mencionó que las discusiones sobre los asesinos de los sueños son un hecho común dentro del equipo. Si bien a menudo se consideran figuras icónicas como Pennywise, las ambiciones de Richard se extienden aún más. "Hay otros reyes de horror que serían sorprendentes tener", afirmó, insinuando el deseo de abarcar una amplia gama de leyendas de terror. Richard también sugirió juguetonamente opciones menos convencionales como Cujo, el perro rabioso de las obras de Stephen King, y Christine, el auto asesino, reconociendo los desafíos pero también el potencial para el juego innovador.
Como Dead by Daylight se acerca a su noveno aniversario, el juego continúa expandiéndose con el nuevo contenido. Las próximas cinco noches en el capítulo de Freddy, que se lanzará el 17 de junio, presentarán SpringTrap y un nuevo mapa de pizzeria. Para una inmersión más profunda en el futuro del juego y el proceso creativo del equipo, consulte nuestra entrevista completa con Guzzo y Richard.
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“Soul Park: Build an Amusement Park in Hell” is a satirical, dark comedy city-building game that has recently launched, blending elements of management simulation with gothic humor and infernal flair. In this unique twist on the traditional theme park genre, players take on the role of a newly appointed park architect tasked with constructing the ultimate entertainment destination—right in the depths of Hell. 🌋 Game Overview: Genre: City-Building / Management Simulation / Dark Comedy Platform: PC (Steam), PlayStation 5, Xbox Series X|S, Nintendo Switch Release Date: Now Available Developer: Infernal Games Studio Publisher: Pandemonium Interactive 🔥 What’s the Concept? Welcome to Soul Park, where the screams are part of the ambiance and the roller coasters are fueled by eternal suffering. Players must design and manage a theme park catering to damned souls, demons, and the occasional overworked angel on vacation. Your park features: Infernal Rides: The River of Sins (a rapids ride through purgatory), The Furnace Loop (a high-speed coaster through magma rivers), and Pain Carousel (spinning horses made of tortured sinners). Hellish Attractions: Lust Lagoon (a tropical pool with fiery water and seductive specters), Gluttony Galleon (a cursed pirate ship that eats guests), and Soul Circus (where demons perform death-defying stunts). NPCs & Guests: Sinners, fallen angels, mythical beasts, and even famous historical villains—all with unique needs, moods, and emotional thresholds. 🎮 Gameplay Features: Resource Management: Balance souls, agony energy, and demonic fuel. Guest Satisfaction System: Keep the damned happy—or they’ll revolt, causing earthquakes and spontaneous fires. Customization: Unlock new ride designs, demonic architecture, and cursed decorations (e.g., haunted mannequins, lava fountains shaped like screaming faces). Humor-Driven Narrative: Engage in witty banter with your demonic manager, deal with rebellious sinners, and navigate bureaucratic hellscape politics (e.g., "Why is the Purgatory Waitline longer than the actual punishment?"). Easter Eggs: Hidden areas include a secret "Kindness Kingdom" (a failed redemption zone), and a cursed mirror that shows your true soul. 😈 Why It’s a Hit: Critics praise Soul Park for its bold satire, stylish art direction, and tongue-in-cheek commentary on capitalism, consumerism, and the soul’s journey. It’s been called “The Sims meets Dante’s Inferno, but with better jokes and roller coasters.” “A gloriously unhinged theme park game that's as addictive as it is absurd.” – IGN, 9/10 “I laughed so hard I nearly got possessed.” – GameSpot 🎮 Ready to build the most soul-crushing fun you’ve ever had? 👉 Download Soul Park: Build an Amusement Park in Hell today on Steam, PlayStation, Xbox, or Switch. Warning: May cause excessive laughter, existential dread, and an uncontrollable desire to ride a fire-spewing roller coaster. 🔥 The fun never dies… because the park is built on eternal torment. 🔥
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