by Riley Jan 08,2026

熱烈に期待されていた『パーフェクトダーク』のリブートが正式に中止となり、XboxスタジオThe Initiativeはマイクロソフト全社に及ぶ壊滅的なレイオフの中で閉鎖されることになったと、関係筋がIGNに独占明かした。
こうした劇的な展開は、マイクロソフトが全社で9,000人以上の従業員に影響を与えると見られる大幅な人員削減を開始する中で起きている。信頼できる情報筋によれば、歴史ある英国スタジオでの削減に続き、レア社の『Everwild』プロジェクトも中止が決定。さらに、キング社のキャンディークラッシュ部門やベセスダ・ロンドンオフィスでも大幅な人員削減が行われていることが確認された。
主人公ジョアンナ・ダークの復活を印象的に見せたゲームプレイトレーラーを公開したわずか12カ月後に、2025年6月のマイクロソフトショーケースから『パーフェクトダーク』が目立って欠落していた事実は、今や暗澹たる意味を持つ。2018年に『パーフェクトダーク』復活を指揮すべく設立されたThe Initiativeは、開発支援のために『トゥームレイダー』で名高いクリスタル・ダイナミックスを迎え入れていた。
Xbox責任者フィル・スペンサーは、IGNが入手した社内メモで従業員に語りかけ、詳細には触れずに困難な決断を認めた。「今後数年間の継続的な成功のために、今、選択をしなければならない」と述べている。
本日、ゲーム部門スタッフはフィル・スペンサーから以下のメッセージを受け取りました:
本日、ゲーム事業の長期的な成功に向けた組織変更を行います。戦略的優先事項に集中するにあたり、一部分野での事業運営を縮小すると同時に、管理構造を合理化し効率性を高めます。チームリーダーは今後数日間で具体的な変更に関する詳細を提供します。
これらの決定は、当社のプラットフォーム、ハードウェア、ゲームポートフォリオ全体で過去最高のエンゲージメントを記録している時期に行われるものです。現在の強さは、これまでの困難な選択の結果です。この勢いを維持するためには、企業としての期待に応えながら、最大の可能性を秘めた機会に資源を集中させなければなりません。この確固たる方針が、私たちが何世代にもわたるプレイヤーに非凡な体験を提供し続けることを保証します。
必要な変更ではありますが、これらは影響を受ける従業員の方々の貢献に対する私たちの感謝の気持ちを損なうものではありません。人事部門は、退職金、医療保険の継続、マイクロソフト・ゲーミング内の他ポジションへの優先的検討を含む包括的な移行支援を提供しています。
私たちのゲーミングコミュニティ構築に貢献してくれたすべての方々に深い感謝の念を抱きつつ、前進してまいります。
フィル

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マイクロソフトは、690億ドルでのアクティビジョン・ブリザード買収を完了して以来、ゲーム部門で複数回の人員削減を実施。2024年1月に1,900のポジションを削減し、数カ月後にはArkane AustinとTango Gameworksを閉鎖、さらに2024年9月までに650人以上の追加削減を行った。2025年5月には、従業員の3%にあたる6,000人の削減が本日の発表に先行して実施され、これは過去18カ月間で4度目となる大規模な組織再編となった。
スペンサーが昨年6月にIGNに語ったように、「持続可能なビジネスを運営するには、時に不人気な決断が必要となる。誰もが避けたいと思うような、しかしリーダーシップが最終的に下さなければならない決断だ」。
これらの削減は、マイクロソフトが次世代Xboxハードウェアの準備を進め、gamescomへの強力な出展を維持している時期と一致しており、人的コストがかかるにもかかわらず、戦略的な優先順位の再設定が進んでいることを示唆している。
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