by Christopher Jul 25,2025
For decades, video game adaptations of blockbuster films have had a rocky track record—especially in the '90s, when cinematic hits too often became gaming flops. From Independence Day to Cliffhanger, and the painfully forgettable Men In Black: The Game, the era was littered with missed opportunities. Terminator 2: Judgment Day, despite its monumental success at the box office, was no exception. The various game versions released by Ocean Software across platforms like the ZX Spectrum and Amiga failed to capture the film’s intensity, offering instead a disjointed mix of mini-games—from rewiring the Terminator’s arm to solving a sliding puzzle to reconstruct his face—falling far short of the legacy the movie deserved.
Mike Tucker, designer and programmer at Bitmap Bureau, recalls the experience with a mix of nostalgia and critique. “I remember playing the Ocean T2 game from way back,” he says. “They tried a lot of different gameplay styles, but none of it really held together.” His colleague, pixel artist Henk Nieborg, shares similar memories of the Terminator game based on the first film, developed by Probe Software for the Sega Genesis. “It was just a very basic use of the license,” he notes.
“If you look at the Mega Drive and Super Nintendo versions of Terminator 2, they’re pretty woeful, really,” Tucker concludes.

T2's iconic bike chase becomes a high-speed chase level in Terminator 2D: No Fate. | Image credit: Bitmap Bureau
But times have changed. Games like Spider-Man 2, X-Men Origins: Wolverine, and Alien: Isolation have proven that movie tie-ins can not only work—they can excel. Without the pressure to launch alongside a film’s release, developers now have the time and creative freedom to craft faithful, high-quality experiences. That’s exactly what inspired Bitmap Bureau when they were approached by Reef Entertainment with a once-in-a-lifetime opportunity.
“I got an email from Reef Entertainment asking if I’d be interested in a licensed project,” Nieborg recalls. “When I heard Terminator was on the table, I knew we had to do it.”
“Being huge fans of the franchise, especially Henk and I, it was too good an opportunity to pass up,” adds Tucker.
For a studio known for retro-style action games like Xeno Crisis and Final Vendetta, the chance to reimagine Terminator 2 in pixel-perfect form was a dream project. Thus, Terminator 2D: No Fate was born—a side-scrolling arcade experience designed to finally do justice to James Cameron’s 1991 masterpiece.
The team began by meticulously translating the film’s most iconic moments into engaging gameplay. The opening future war sequence, though brief in the movie, became a fully realized level. “You don’t see much of the future war in the films,” Tucker explains, “so we had to get creative.” Using unused concept art and approved original designs—like the massive Skynet Centurion mech, previously seen only on a T2 pinball table—the team expanded the lore into a proper boss battle.

The Skynet Centurion, originally designed for T2 but never used, was turned into a boss for a future war level. | Image credit: Bitmap Bureau
Faithfulness to the source material was paramount. The infamous bar fight scene, where the T-800 storms in—fully naked—was a particular challenge. “We thought there’s no way we can do this,” Tucker admits. “But we found a clever solution with some ‘creative shading’ and made it work. It’s a fun break from the run-and-gun gameplay.”
Equally ambitious was Sarah Connor’s prison escape, which required introducing stealth mechanics into an otherwise action-heavy format. Players can choose to sneak through cells in the shadows or go in swinging with a nightstick. “If you want an S-rank, you have to stay unseen,” Tucker explains. “And the T-1000 is patrolling, so if you’re spotted, it’s game over. You really have to time your moves.”

Depicting the T-800's naked brawl scene was a challenge solved by 'creative shading.' | Image credit: Bitmap Bureau

Sarah Connor's prison escape becomes a high-stakes stealth mission. | Image credit: Bitmap Bureau
With 34 years of hindsight, the team had the advantage of perspective. While the original Terminator film is iconic, its core premise—one unstoppable killing machine hunting a single target—is harder to adapt into a side-scroller. “It was never on the table,” says Tucker. “But maybe in the future.” Nieborg adds, “If you played as the Terminator, that could be fun.”
When Terminator 2D: No Fate was revealed in March 2025, the response was overwhelmingly positive. “I’m always anxious when we launch something,” admits Tucker. “But the reaction gave us the motivation to push through, polish everything, and fix the bugs.”
“It blew up on YouTube,” Nieborg recalls. “I was watching the view count every hour. It was incredible.”
Judgement Day is approaching: Terminator 2D: No Fate launches on September 5. While players haven’t had their hands on it yet, early signs suggest this could finally be the Terminator 2 game fans have waited over three decades for.
And if it succeeds? There may be more retro action classics in line for a revival. “There are a few licenses I’d love to tackle,” teases Nieborg. “We’ll see what comes next.”
“We have other projects in the works,” Tucker adds. “Some might be in the same ballpark. We love licensed games, but we also love creating our own worlds. Luckily, we get to do both.”
For now, all eyes are on September 5—and the long-awaited redemption of a cinematic legend in pixel form.
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