by Brooklyn Feb 24,2025
Following the Game Awards reveal of a new Ōkami game, speculation immediately arose regarding its engine. IGN exclusively confirms that Capcom's proprietary RE Engine will power the sequel, based on interviews with key project leads.
Machine Head Works producer Kiyohiko Sakata confirmed the use of RE Engine, highlighting their role as a bridge between Capcom (IP holder and director) and Clover (development lead). Sakata emphasized Machine Head Works' experience working with Capcom, understanding their needs, and prior collaborations with director Hideki Kamiya. Crucially, they possess extensive experience with the RE Engine, providing crucial support to Clover, who lacked prior experience with the engine. Additionally, Machine Head Works has team members with experience on the original Ōkami, further aiding development.
Capcom producer Yoshiaki Hirabayashi succinctly stated that RE Engine was essential, explaining that without it, Kamiya's artistic vision wouldn't be achievable. Kamiya himself added that RE Engine's renowned expressive capabilities are expected by fans.
Sakata further teased the possibilities, suggesting RE Engine allows the team to realize aspects of the original Ōkami's vision that were previously technically impossible. He stated that current technology, coupled with RE Engine, enables them to achieve even more than originally envisioned.
RE Engine, initially developed for Resident Evil 7, has powered numerous Capcom titles, including the Resident Evil series, Monster Hunter, Street Fighter, and Dragon's Dogma. While many RE Engine games utilize realistic art styles, the prospect of its application to Ōkami's distinctive art style is intriguing. Capcom's development of the REX engine, a potential successor, and its gradual integration into RE Engine, may also influence the Ōkami sequel.
A full Q&A with the development leads provides further insights into the upcoming Ōkami sequel.
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