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Civilization VII Update Enhances Gameplay Experience

by Thomas Feb 19,2025

Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period garnered mixed Steam reviews, prompting Firaxis to tackle several key issues.

Community feedback centered on the user interface (UI), limited map variety, and a perceived lack of expected features. Take-Two CEO Strauss Zelnick, while acknowledging negative press and player reviews in an interview with IGN, expressed confidence in the game's long-term appeal to the established Civilization fanbase, describing the early performance as "very encouraging."

With Civilization 7 now widely available, Firaxis has launched Patch 2 (PC/Mac/Linux/Steam Deck), the first in a series planned to incorporate player feedback from the advanced access phase. Cross-play multiplayer has been temporarily disabled to streamline PC updates, resulting in a potentially different patch release schedule compared to consoles. This change will not affect console-to-console or PC-to-PC multiplayer.

Civilization 7 1.0.1 Patch 2 Notes (February 10, 2025):

Gameplay:

  • Resolved an issue causing shortened Ages in Epic and Marathon speed games.
  • City-States now transition to Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in the Exploration and Modern Ages.
  • Corrected inconsistencies in Naval Combat: Naval units now use accurate combat strength values when attacking, receive reciprocal damage, and move consistently to the attacked tile after victory.
  • Completing a Legacy Path milestone no longer grants Modern Age progress, allowing more time for victory completion.
  • Towns automatically resume growth focus if their chosen focus becomes ineligible (e.g., population decrease).
  • The "Future Civic" is now repeatable across all Ages, with increased costs for repeated selections.
  • Fixed an issue where excessive growth bonuses resulted in negative food requirements.
  • Improved rail network reliability for settlements connected via water by building ports (provided the capital has a port or rail connection to a settlement with a port).
  • Enhanced Loyalty Crisis management in the Antiquity Age, including the option to purchase Villas during the crisis.

AI:

  • Reduced AI offers of high-value cities during peace deals.
  • Decreased AI war declarations at the start of the Modern Age.
  • Increased AI consideration of Ideology before declaring war or offering peace in the Modern Age.
  • Adjusted AI war and peace desires based on ideological alignment with the player.

Camera:

  • Fixed a native-resolution issue causing the camera to focus on the map's lower end when clicking the minimap.

UI:

  • Temporarily replaced the Simplified Chinese font with the Civilization VI font pending further improvements.
  • Resolved an issue preventing the Settlement menu from opening when clicking a non-player's Settlement Banner.
  • Fixed missing yield icons on buildings after town-to-city conversion.
  • Corrected text truncation on the Global Yields Breakdown screen.
  • Added notifications for completed Espionage actions.
  • Removed the erroneous display of purchasable City projects.
  • Prioritized the display of the current religion in belief picker tabs.
  • Fixed a persistent District health bar after healing.
  • Resolved missing Leader portraits after relationship changes.
  • Improved alignment of Leader names and portraits on the Age Summary overview screen.
  • Corrected the default background color issue in the Player Customize tab.
  • Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.

A comprehensive guide to Civ 7 victory strategies, key changes for Civ 6 players, common mistakes to avoid, map types, and difficulty settings is available. These resources will help players master the game's intricacies.

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