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Complete Arcane Lineage Class Tier List [LIGHT AND DARK]

by Oliver Mar 05,2025

Mastering Arcane Lineage's Class System: A Comprehensive Tier List and Guide

In Arcane Lineage, your Class dictates your playstyle, abilities, strengths, and overall progression. Starting with Base Classes, you advance to powerful Sub Classes and finally elite Super Classes, each offering unique skills and combat advantages. Strategic Class selection is paramount for success, making it a crucial decision. This guide provides a detailed tier list and walkthrough to help you optimize your character.

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All Arcane Lineage Base Classes Ranked Base Class Tier List Base Class List All Arcane Lineage Sub Classes Ranked Sub Class Tier List Sub Class List All Arcane Lineage Super Classes Ranked Super Classes Tier List Super Classes List How to Train Classes and Level Up

All Arcane Lineage Base Classes Ranked

Base Classes are your starting point. Upon reaching level 5, you choose one to upgrade. However, you can allocate specialization points into desired stats even before level 5, preparing for your Base Class selection. Each Base Class excels in specific combat areas, requiring careful consideration.

Base Class Tier List

Arcane Lineage Base Class Tier List

Image by Tiermaker

While the Base Class tier list shows some disparity, no class is inherently weak. However, Thief stands out as the strongest starting option.

Base Class List

This table details each Base Class:

Base ClassesAbilities and CostsDescription
Thief Class from Arcane LineageActive Abilities:
• Stab (50 gold)
– Cost: 1
– Cooldown: 2
– Type: Physical
– Damage: 6
– Scaling: STR
– Effect: Inflicts Bleed

• Pocket Sand (50 gold)
– Cost: 2
– Cooldown: 3
– Type: Physical
– Damage: N/A
– Scaling: STR
– Effect: Inflicts Blindness

Passive Abilities:
• Thievery (50 gold)
– Gain increased gold from all sources.

• Agile (50 gold)
– Sprint speed increased.

The Thief excels in fast-paced combat, quickly engaging and disengaging. Skills disorient foes and inflict bleeding. Its low ability costs further enhance its effectiveness.
Slayer Class from Arcane LineageActive Abilities:
• Pommel Strike (50 gold)
– Cost: 1
– Cooldown: 3
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: Chance to stun

• Double Slash (50 gold)
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 5 x 2
– Scaling: STR
– Effect: N/A

Passive Abilities:
• Sword Training (50 gold)
– Your Sword weapon damage is permanently increased.

• Swift Fighter (50 gold)
– Dodging successfully grants you a short speed buff.

Slayer is a mid-range damage dealer, scaling well with physical damage and STR. Its dodging ability provides agility and versatility.
Martial Artist Class from Arcane LineageActive Abilities:
• Barrage (55 gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 3.33 x 3
– Scaling: STR
– Effect: N/A

• Endure (55 gold)
– Cost: 1
– Cooldown: 5
– Type: Physical
– Duration: 2 Turns
– Scaling: N/A
– Effect: Gain 25% increased Damage Resist

Passive Abilities:
• Fighting Prowess (55 gold)
– Your Cestus weapon damage is permanently increased.

• Iron Body (55 gold)
– Takes less damage while blocking.

Martial Artist is a tanky melee class. Reduced damage while blocking enhances its tanking capabilities.
Warrior Class from Arcane LineageActive Abilities:
• Pommel Strike (50 gold)
– Cost: 1
– Cooldown: 3
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: Chance to stun

• Double Slash (50 gold)
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 5 x 2
– Scaling: STR
– Effect: N/A

Passive Abilities:
• Sword Training (50 gold)
– Your Sword weapon damage is permanently increased.

• Strength Training (50 gold)
– Your block par size is increased.

Warrior delivers high burst damage with a chance to stun. It scales with physical damage and STR.
Wizard Class from Arcane LineageActive Abilities:
• Magic Missile (40 gold)
– Cost: 0
– Cooldown: 0
– Type: Magic
– Damage: 6
– Scaling: ARC
– Effect: Changes color based on your Soul Color.

Passive Abilities:
• Scholar Training (40 gold)
– Your Staff weapon damage is permanently increased.

• Coward (40 gold)
– Gain increased escape chance. Enemies will target you less.

Wizard, with its single active ability, focuses on ranged attacks and support. Low ability costs offset its fragility.

While Thief and Slayer are superior, other Base Classes have their uses. Wizard, for example, can be powerful with mastery. Choose a class that aligns with your preferred playstyle.

All Arcane Lineage Sub Classes Ranked

Sub Classes unlock at level 5, offering versatility and power. They are changeable via Sub Class Trainers.

Sub Class Tier List

Arcane Lineage Sub Class Tier List

Image by Tiermaker

Despite the limited number of Sub Classes, each brings unique strengths.

Sub Class List

Here's a breakdown of each Sub Class:

Sub ClassAbilities and CostsDescription
Bard Sub Class from Arcane LineageActive Abilities:
• Latir Minor (400 gold)
– Cost: 2
– Cooldown: 10
– Type: N/A
– Duration: 4 Turns
– Scaling: N/A
– Effect: Increase your team’s damage by 5%, reduce incoming damage by 5%, and give your team small health regeneration.

• Rebanar Major (400 gold)
– Cost: 2
– Cooldown: 10
– Type: N/A
– Duration: N/A
– Scaling: N/A
– Effect: The enemies are Vulnerable for four and Blind for three turns.

Passive Abilities:
• Curar Forte (Utility Item) (400 gold)
– Sacrifice 3% of your total health to heal your team for 6% of their total health. Be careful, as this ability can kill you.

Bards provide exceptional team support with AOE buffs and debuffs. Curar Forte offers powerful party healing.
Alchemist Sub Class from Arcane LineageActive Abilities:
• Dangerous Mixture (200 gold + 1 Small Health Potion)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 5
– Scaling: STR/ARC
– Effect: Apply 3 random debuffs to the target. This attack cannot be dodged or blocked.

Passive Abilities:
• Iron Gut (200 gold + 1 Ferrus Skin Potion)
– Reduce the self-damaging effects of potions, allowing you to drink more of the same type.

• Create Cauldron (Utility Item) (200 gold + 1 Invisibility Potion)
– Get a skill that allows you to spawn a cauldron anywhere.

• Certified (200 gold)
– You can sell potions and ingredients to the apothercary for money.

Alchemists specialize in potion creation and use, offering both combat and economic advantages.
Beastmaster Sub Class from Arcane LineageActive Abilities:
• Mark (250 gold + Mushroom Cap)
– Cost: 1
– Cooldown: 2
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: If an enemy is killed by this, they are added to your Bestiary. This attack cannot be dodged or blocked.

• Expose (250 gold + Restless Fragment)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Duration: 4 Turns
– Scaling: N/A
– Effect: You mark an enemy, increasing their Weakness by 2x.

Passive Abilities:
• Bestiary (Utility Item) (Free)
– Gain the Bestiary. The Bestiary lets you see the information about enemies you previously killed in battle. Enemies registered to the Bestiary using the Mark ability will have better item drop rates in the future.

• Sneak (250 Gold + Sand Core)
– You can crouch, moving slowly to avoid enemy encounters. While you crouch, you continuously take damage. Be careful, as this ability can kill you.

Beastmasters enhance loot acquisition and offer support through enemy weakening.

Careful Sub Class selection is crucial; experiment to find the best fit for your needs. Alchemist and Beastmaster are particularly useful for economic gain and item acquisition.

All Arcane Lineage Super Classes Ranked

Super Classes unlock at level 15, representing peak power. They build upon Base Classes and are expensive to acquire and upgrade, requiring sufficient gold. Different Super Class Trainers teach these classes.

Super Classes Tier List

Arcane Lineage Super Class Tier List

Image by Tiermaker

The tier list highlights significant variations in Super Class effectiveness.

Super Classes List

This table details each Super Class:

Super ClassesAbilities and CostsDescription
Monk Super Class from Arcane LineageActive Abilities:
• Blazing Barrage (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Fire
– Damage: 2.1 x 8
– Scaling: STR
– Effect: Multi-hit barrage that can inflict Burn.

• Fire Sutra (400 Gold)
– Cost: 1
– Cooldown: 6
– Type: Fire
– Duration: N/A
– Scaling: N/A
– Effect: Empower your or your allies’ weapon with the power of fire, giving the weapon a chance to inflict Burn.

• Flame Drop (400 Gold)
– Cost: 3
– Cooldown: 5
– Type: Fire
– Damage: 15
– Scaling: STR
– Effect: Burse of fire deamage, also damages adjacent enemies.

• Holy Mantra (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Holy
– Duration: N/A
– Scaling: N/A
– Effect: Give yourself or an ally a Defense and Resist buff.

Passive Abilities:
• Blessed Fists (400 Gold)
– Much stronger block and increased overall healing.

Monk is a top-tier Super Class, excelling in tanking, damage, and team buffs.
Impaler Super Class from Arcane LineageActive Abilities:
• Rending Barrage (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 3.5 x 3 + 3.5 if Bleeding
– Scaling: STR
– Effect: Perform 3 fast attacks on an enemy, shredding them. If the enemy is bleeding, deal bonus damage and heal yourself.

• Blood Eruption (400 Gold)
– Cost: 3
– Cooldown: 9
– Type: Magic
– Damage: 16
– Scaling: STR/ARC
– Effect: Sacrifice a bit of health to devastate all enemies in an AOE explosion of blood.

• Bloody Burst (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 2.5 x 4
– Scaling: STR/ARC
– Effect: Stab yourself, creating 4 blood shards for each enemy. Fire the blood shards at each enemy for an AOE burst.

Passive Abilities:
• Blood Berserk (400 Gold)
– Increase your damage for each 1% of health missing. 1.5x damage at 50% health.

• Deranged Fighter (400 Gold)
– Debuffs make you go Berserk.

Impaler delivers massive damage spikes and AOE attacks, scaling with low health.
Berserker Super Class from Arcane LineageActive Abilities:
• Head Splitter (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 16
– Scaling: ARC
– Effect: Jump onto an enemy and do a devastating attack. This attack inflicts Vulnerable for 2 turns.

• Darklight Drain (400 Gold)
– Cost: 2 (or more)
– Cooldown: 7
– Type: Dark
– Damage: 2 x All Available Energy
– Scaling: STR
– Effect: This attack does more damage the more energy you have.

• Rage Empower (400 Gold)
– Cost: 1
– Cooldown: 7
– Type: Physical
– Duration: 5 Turns
– Scaling: N/A
– Effect: Enter a blind rage that gives you a x1.377 damage multiplier. Your defenses are slightly lowered in this state.

Passive Abilities:
• Greatsword Training (400 Gold)
– Allows you to buy and use the Greatsword.

• Bloodlust (400 Gold)
– Get 10% increased damage whenever you kill an enemy and a 40% damage increase when below 30% health.

Berserker prioritizes damage over defense, scaling damage with low health and enemy kills.
Necromancer Super Class from Arcane LineageActive Abilities:
• Call Skeleton (400 Gold)
– Cost: 2
– Cooldown: 8
– Type: Dark
– Damage: N/A
– Scaling: ARC
– Effect: Summon a Skeleton to fight for you.

• Darklight Drain (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Dark
– Damage: 6
– Scaling: ARC
– Effect: Lift an enemy into the air, draining their life. This energy heals you and your summons for 150% of the damage dealt.

• Raise Dead (400 Gold)
– Cost: 3
– Cooldown: 25
– Type: Dark
– Damage: 12
– Scaling: ARC
– Effect: Choose a dead ally to revive. They come back to the battle with 40% HP.

Passive Abilities:
• Dark Caster (400 Gold)
– Chance to get more energy per turn.

• Death Syphon (400 Gold)
– Killing an enemy heals you and gives you a short burst of speed.

Necromancer excels as a summoner and healer, reviving fallen allies.
Saint Super Class from Arcane LineageActive Abilities:
• Cleansing Prayer (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Holy
– Damage: 0
– Scaling: Outgoing healing.
– Effect: Cleanse all debuffs.

• Holy Grace (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Holy
– Damage: 0
– Scaling: STR/ARC
– Effect: A massive heal scaling with STR and ARC (ARC primarily)

• Light Burst (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Holy
– Damage: 9
– Scaling: ARC
– Effect: A burst AOE attack that inflicts Blindness on all enemies. This attack cannot be dodged.

Passive Abilities:
• Graceful Returns (400 Gold)
– Healing an ally gives you a buff.

• Holy Emissary (400 Gold)
– Increase all healing by 50%

Saint is a dedicated healer with cleansing and buffing capabilities.
Blade Dancer Super Class from Arcane LineageActive Abilities:
• Impaling Strike (400 Gold)
– Cost: 1
– Cooldown: 4
– Type: Physical
– Damage: 14
– Scaling: STR
– Effect: Thrust your blade into an enemy, inflicting 2 Bleeds.

• Flowing Dance (400 Gold)
– Cost: 3
– Cooldown: 6
– Type: Physical
– Damage: 1.35 x 8
– Scaling: STR
– Effect: Leap into the air, doing a dance of blades, continuously damaging an enemy.

• Simple Domain (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: N/A
– Scaling: STR
– Effect: Enter a stance that counters any enemy that attacks you.

Passive Abilities:
• Dual Blader (400 Gold)
– Allows you to dual-wield blades, making you more proficient with them.

• Parry Training (400 Gold)
– You get a chance to Parry attacks when blocking.

Blade Dancer utilizes dual-wielding for high damage and defensive capabilities.
Elementalist Super Class from Arcane LineageActive Abilities:
• Blaze (400 Gold)
– Cost: 1
– Cooldown: 5
– Type: Fire
– Damage: 7
– Scaling: ARC
– Effect: Perform a wave of fire that hits all enemies.

• Lightning Crash (400 Gold)
– Cost: 3
– Cooldown: 7
– Type: Magic
– Damage: 14
– Scaling: ARC
– Effect: Do an AOE lightning attack that has a chance to stun enemies.

• Gale Uplift (400 Gold)
– Cost: 3
– Cooldown: 12
– Type: nature
– Duration: 4 Turns
– Scaling: N/A
– Effect: Give your team increased speed and a chance to dodge attacks. Lower the enemies’ chance to block and dodge.

Passive Abilities:
• Elemental Master (400 Gold)
– You take less elemental damage.

• Caster (400 Gold)
– Chance to get extra energy per turn.

Elementalist focuses on versatile elemental magic, offering both damage and support.
Paladin Super Class from Arcane LineageActive Abilities:
• Holy Crash (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Holy
– Damage: 11
– Scaling: STR/END
– Effect: Deal a little amount of damage to all enemies, aggroing them onto yourself for 2 turns.

• Pure Resonation (400 Gold)
– Cost: 2
– Cooldown: 9
– Type: Holy
– Duration: 5 Turns
– Scaling: N/A
– Effect: Bless your allies with a 20% Damage Reduction buff and grant them 1.5% of their max HP as regen.

• Sacred Call (400 Gold)
– Cost: 2
– Cooldown: 7
– Type: Holy
– Duration: 3 Turns
– Scaling: N/A
– Effect: Bless an ally with 15% Damage Reduction and a damage-reflecting shield that returns 30% of all melee damage.

Passive Abilities:
• Enduring Fighter (400 Gold)
– Take greatly reduced damage.

• Shieled Training (400 Gold)
– You can use a Shield, which increases your block window and reduces incoming damage.

Paladin is a highly durable class with damage and buffing capabilities.
Lancer Super Class from Arcane LineageActive Abilities:
• Rallying Shout (400 Gold)
– Cost: 2
– Cooldown: 7
– Type: Physical
– Duration: 4 Turns
– Scaling: N/A
– Effect: Give all your allies a damage, speed, and defense buff. This ability also draws aggro.

• Discharge (400 Gold)
– Cost: 2
– Cooldown: 4
– Type: Magic
– Damage: 10
– Scaling: STR/SPD
– Effect: An AOE ability that has a chance to stun.

• Empowered Pierce (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 14
– Scaling: STR/SPD
– Effect: Pierce an enemy, dealing devastating damage. This attack has a chance to stun.

Passive Abilities:
• Rooted Fighter (400 Gold)
– You can use a Shield, which increases your block window and reduces incoming damage.

• Poised Slayer (400 Gold)
– Dodges and Blocks recover your health. Healing is decreased based on how high your SPD stat is.

Lancer is a well-rounded class with damage, support, and health recovery.
Rogue Super Class from Arcane LineageActive Abilities:
• Slash Barrage (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 5
– Scaling: STR
– Effect: Slash the enemy 3 times, dealing extra damage if the enemy is bleeding.

• Poison Trap (400 Gold)
– Cost: 2
– Cooldown: 7
– Type: Poison
– Damage: 5
– Scaling: STR/SPD
– Effect: An AOE ability that has a chance to stun.

• Empowered Pierce (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 14
– Scaling: STR/LUCK
– Effect: A Poison trap that lasts 2 turns. Can activate 3 times before breaking.

Passive Abilities:
• Blader (400 Gold)
– Your daggers deal more damage and infict Bleed on enemies.

• Advanced Thief (400 Gold)
– Become better at looting your enemies, getting better items.

Rogue is a well-rounded class with damage, support, and health recovery.
Dark Wraith Super Class from Arcane LineageActive Abilities:
• Call Darkbeast (400 Gold)
– Cost: 1
– Cooldown: 4
– Type: Dark
– Damage: N/A
– Scaling: ARC
– Effect: Summon a Darkbeast to fight for you. Consume darkcores to empower it.

• Dark Smite (400 Gold)
– Cost: 2
– Cooldown: 4
– Type: Dark
– Damage: 2 x 4
– Scaling: ARC
– Effect: Strike the enemy 4 times, empowered by your Crit chance.

• Darkcore Eruption (400 Gold)
– Cost: 1
– Cooldown: 4
– Type: Dark
– Duration: N/A
– Scaling: ARC
– Effect: Damages and debuffs an enemy, scaling with the number of darkcores consumed.

Passive Abilities:
• Darkborne (400 Gold)
– Critical attacks create darkcores. Your Strike scales with ARC.

• Spirit Wraith (400 Gold)
– When below 40% HP, your summons become empowered and gain lifesteal.

Dark Wraith excels as a summoner, with damage and debuff options.
Ranger Super Class from Arcane LineageActive Abilities:
• Flourish (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Nature
– Damage: 9
– Scaling: ARC/SPD
– Effect: Damages all enemies in an AOE burst and lowers their defense. Raise your Speed and Aggro for 1 turn.

• Perennial Canopy (400 Gold)
– Cost: 3
– Cooldown: 12
– Type: Nature
– Damage: 3
– Scaling: ARC/SPD
– Effect: Start a rain that deals damage to all enemies for 4 turns.

• Stinger (400 Gold)
– Cost: 2
– Cooldown: 4
– Type: Poison
– Damage: 7
– Scaling: ARC/SPD
– Effect: Deals damage to all enemies, inflicting them with Poison and Vulnerable.

• Enrichment (400 Gold)
– Cost: 1
– Cooldown: 5
– Type: Nature
– Duration: 3 Turns
– Scaling: N/A
– Effect: Give your allies +2 Regeneration, a 12.5% Damage buff, and Vulnerable to target enemy.

Passive Abilities:
• Verdant Archer (400 Gold)
– Dodges and Crits give you a Damage and Speed boost that stacks. Your Strikes scale with Arcane.

Ranger utilizes nature magic for high damage and support.
![Assassin Super Class from Arcane Lineage](/uploads/

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