by Oliver Mar 05,2025
Mastering Arcane Lineage's Class System: A Comprehensive Tier List and Guide
In Arcane Lineage, your Class dictates your playstyle, abilities, strengths, and overall progression. Starting with Base Classes, you advance to powerful Sub Classes and finally elite Super Classes, each offering unique skills and combat advantages. Strategic Class selection is paramount for success, making it a crucial decision. This guide provides a detailed tier list and walkthrough to help you optimize your character.
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All Arcane Lineage Base Classes Ranked Base Class Tier List Base Class List All Arcane Lineage Sub Classes Ranked Sub Class Tier List Sub Class List All Arcane Lineage Super Classes Ranked Super Classes Tier List Super Classes List How to Train Classes and Level Up
Base Classes are your starting point. Upon reaching level 5, you choose one to upgrade. However, you can allocate specialization points into desired stats even before level 5, preparing for your Base Class selection. Each Base Class excels in specific combat areas, requiring careful consideration.
While the Base Class tier list shows some disparity, no class is inherently weak. However, Thief stands out as the strongest starting option.
This table details each Base Class:
Base Classes | Abilities and Costs | Description |
---|---|---|
![]() | Active Abilities: • Stab (50 gold) – Cost: 1 – Cooldown: 2 – Type: Physical – Damage: 6 – Scaling: STR – Effect: Inflicts Bleed • Pocket Sand (50 gold) Passive Abilities: • Agile (50 gold) | The Thief excels in fast-paced combat, quickly engaging and disengaging. Skills disorient foes and inflict bleeding. Its low ability costs further enhance its effectiveness. |
![]() | Active Abilities: • Pommel Strike (50 gold) – Cost: 1 – Cooldown: 3 – Type: Physical – Damage: 7 – Scaling: STR – Effect: Chance to stun • Double Slash (50 gold) Passive Abilities: • Swift Fighter (50 gold) | Slayer is a mid-range damage dealer, scaling well with physical damage and STR. Its dodging ability provides agility and versatility. |
![]() | Active Abilities: • Barrage (55 gold) – Cost: 2 – Cooldown: 5 – Type: Physical – Damage: 3.33 x 3 – Scaling: STR – Effect: N/A • Endure (55 gold) Passive Abilities: • Iron Body (55 gold) | Martial Artist is a tanky melee class. Reduced damage while blocking enhances its tanking capabilities. |
![]() | Active Abilities: • Pommel Strike (50 gold) – Cost: 1 – Cooldown: 3 – Type: Physical – Damage: 7 – Scaling: STR – Effect: Chance to stun • Double Slash (50 gold) Passive Abilities: • Strength Training (50 gold) | Warrior delivers high burst damage with a chance to stun. It scales with physical damage and STR. |
![]() | Active Abilities: • Magic Missile (40 gold) – Cost: 0 – Cooldown: 0 – Type: Magic – Damage: 6 – Scaling: ARC – Effect: Changes color based on your Soul Color. Passive Abilities: • Coward (40 gold) | Wizard, with its single active ability, focuses on ranged attacks and support. Low ability costs offset its fragility. |
While Thief and Slayer are superior, other Base Classes have their uses. Wizard, for example, can be powerful with mastery. Choose a class that aligns with your preferred playstyle.
Sub Classes unlock at level 5, offering versatility and power. They are changeable via Sub Class Trainers.
Despite the limited number of Sub Classes, each brings unique strengths.
Here's a breakdown of each Sub Class:
Sub Class | Abilities and Costs | Description |
---|---|---|
![]() | Active Abilities: • Latir Minor (400 gold) – Cost: 2 – Cooldown: 10 – Type: N/A – Duration: 4 Turns – Scaling: N/A – Effect: Increase your team’s damage by 5%, reduce incoming damage by 5%, and give your team small health regeneration. • Rebanar Major (400 gold) Passive Abilities: | Bards provide exceptional team support with AOE buffs and debuffs. Curar Forte offers powerful party healing. |
![]() | Active Abilities: • Dangerous Mixture (200 gold + 1 Small Health Potion) – Cost: 2 – Cooldown: 6 – Type: Physical – Damage: 5 – Scaling: STR/ARC – Effect: Apply 3 random debuffs to the target. This attack cannot be dodged or blocked. Passive Abilities: • Create Cauldron (Utility Item) (200 gold + 1 Invisibility Potion) • Certified (200 gold) | Alchemists specialize in potion creation and use, offering both combat and economic advantages. |
![]() | Active Abilities: • Mark (250 gold + Mushroom Cap) – Cost: 1 – Cooldown: 2 – Type: Physical – Damage: 7 – Scaling: STR – Effect: If an enemy is killed by this, they are added to your Bestiary. This attack cannot be dodged or blocked. • Expose (250 gold + Restless Fragment) Passive Abilities: • Sneak (250 Gold + Sand Core) | Beastmasters enhance loot acquisition and offer support through enemy weakening. |
Careful Sub Class selection is crucial; experiment to find the best fit for your needs. Alchemist and Beastmaster are particularly useful for economic gain and item acquisition.
Super Classes unlock at level 15, representing peak power. They build upon Base Classes and are expensive to acquire and upgrade, requiring sufficient gold. Different Super Class Trainers teach these classes.
The tier list highlights significant variations in Super Class effectiveness.
This table details each Super Class:
Super Classes | Abilities and Costs | Description |
---|---|---|
![]() | Active Abilities: • Blazing Barrage (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Fire – Damage: 2.1 x 8 – Scaling: STR – Effect: Multi-hit barrage that can inflict Burn. • Fire Sutra (400 Gold) • Flame Drop (400 Gold) • Holy Mantra (400 Gold) Passive Abilities: | Monk is a top-tier Super Class, excelling in tanking, damage, and team buffs. |
![]() | Active Abilities: • Rending Barrage (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Physical – Damage: 3.5 x 3 + 3.5 if Bleeding – Scaling: STR – Effect: Perform 3 fast attacks on an enemy, shredding them. If the enemy is bleeding, deal bonus damage and heal yourself. • Blood Eruption (400 Gold) • Bloody Burst (400 Gold) Passive Abilities: • Deranged Fighter (400 Gold) | Impaler delivers massive damage spikes and AOE attacks, scaling with low health. |
![]() | Active Abilities: • Head Splitter (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Physical – Damage: 16 – Scaling: ARC – Effect: Jump onto an enemy and do a devastating attack. This attack inflicts Vulnerable for 2 turns. • Darklight Drain (400 Gold) • Rage Empower (400 Gold) Passive Abilities: • Bloodlust (400 Gold) | Berserker prioritizes damage over defense, scaling damage with low health and enemy kills. |
![]() | Active Abilities: • Call Skeleton (400 Gold) – Cost: 2 – Cooldown: 8 – Type: Dark – Damage: N/A – Scaling: ARC – Effect: Summon a Skeleton to fight for you. • Darklight Drain (400 Gold) • Raise Dead (400 Gold) Passive Abilities: • Death Syphon (400 Gold) | Necromancer excels as a summoner and healer, reviving fallen allies. |
![]() | Active Abilities: • Cleansing Prayer (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Holy – Damage: 0 – Scaling: Outgoing healing. – Effect: Cleanse all debuffs. • Holy Grace (400 Gold) • Light Burst (400 Gold) Passive Abilities: • Holy Emissary (400 Gold) | Saint is a dedicated healer with cleansing and buffing capabilities. |
![]() | Active Abilities: • Impaling Strike (400 Gold) – Cost: 1 – Cooldown: 4 – Type: Physical – Damage: 14 – Scaling: STR – Effect: Thrust your blade into an enemy, inflicting 2 Bleeds. • Flowing Dance (400 Gold) • Simple Domain (400 Gold) Passive Abilities: • Parry Training (400 Gold) | Blade Dancer utilizes dual-wielding for high damage and defensive capabilities. |
![]() | Active Abilities: • Blaze (400 Gold) – Cost: 1 – Cooldown: 5 – Type: Fire – Damage: 7 – Scaling: ARC – Effect: Perform a wave of fire that hits all enemies. • Lightning Crash (400 Gold) • Gale Uplift (400 Gold) Passive Abilities: • Caster (400 Gold) | Elementalist focuses on versatile elemental magic, offering both damage and support. |
![]() | Active Abilities: • Holy Crash (400 Gold) – Cost: 2 – Cooldown: 6 – Type: Holy – Damage: 11 – Scaling: STR/END – Effect: Deal a little amount of damage to all enemies, aggroing them onto yourself for 2 turns. • Pure Resonation (400 Gold) • Sacred Call (400 Gold) Passive Abilities: • Shieled Training (400 Gold) | Paladin is a highly durable class with damage and buffing capabilities. |
![]() | Active Abilities: • Rallying Shout (400 Gold) – Cost: 2 – Cooldown: 7 – Type: Physical – Duration: 4 Turns – Scaling: N/A – Effect: Give all your allies a damage, speed, and defense buff. This ability also draws aggro. • Discharge (400 Gold) • Empowered Pierce (400 Gold) Passive Abilities: • Poised Slayer (400 Gold) | Lancer is a well-rounded class with damage, support, and health recovery. |
![]() | Active Abilities: • Slash Barrage (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Physical – Damage: 5 – Scaling: STR – Effect: Slash the enemy 3 times, dealing extra damage if the enemy is bleeding. • Poison Trap (400 Gold) • Empowered Pierce (400 Gold) Passive Abilities: • Advanced Thief (400 Gold) | Rogue is a well-rounded class with damage, support, and health recovery. |
![]() | Active Abilities: • Call Darkbeast (400 Gold) – Cost: 1 – Cooldown: 4 – Type: Dark – Damage: N/A – Scaling: ARC – Effect: Summon a Darkbeast to fight for you. Consume darkcores to empower it. • Dark Smite (400 Gold) • Darkcore Eruption (400 Gold) Passive Abilities: • Spirit Wraith (400 Gold) | Dark Wraith excels as a summoner, with damage and debuff options. |
![]() | Active Abilities: • Flourish (400 Gold) – Cost: 2 – Cooldown: 6 – Type: Nature – Damage: 9 – Scaling: ARC/SPD – Effect: Damages all enemies in an AOE burst and lowers their defense. Raise your Speed and Aggro for 1 turn. • Perennial Canopy (400 Gold) • Stinger (400 Gold) • Enrichment (400 Gold) Passive Abilities: | Ranger utilizes nature magic for high damage and support. |
![Assassin Super Class from Arcane Lineage](/uploads/
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