by Sarah Jan 22,2025
El reciente aumento salarial de FromSoftware para los nuevos graduados contrasta marcadamente con los despidos generalizados que azotarán la industria del juego en 2024. Este artículo explora la decisión de FromSoftware y el contexto más amplio de los desafíos actuales de la industria.
Si bien 2024 ha visto importantes recortes de empleo en todo el sector de los videojuegos, FromSoftware, el creador de títulos aclamados como Dark Souls y Elden Ring, ha tomado un camino diferente. El estudio anunció recientemente un aumento del 11,8% en los salarios iniciales para los nuevos graduados contratados.
A partir de abril de 2025, los nuevos empleados graduados recibirán un salario mensual de ¥300 000, frente a ¥260 000. En un comunicado de prensa del 4 de octubre de 2024, FromSoftware afirmó que este aumento refleja su compromiso con un entorno de trabajo estable y gratificante que fomente la dedicación de los empleados y la excelencia en el desarrollo de juegos.
En 2022, FromSoftware enfrentó críticas por salarios comparativamente más bajos que otros estudios japoneses, a pesar de su éxito internacional. Algunos empleados consideraron que los salarios anuales promedio reportados anteriormente de alrededor de ¥3,41 millones (aproximadamente $24,500) eran insuficientes para cubrir el alto costo de vida de Tokio.
Este ajuste salarial alinea a FromSoftware más estrechamente con los estándares de la industria, reflejando aumentos similares en empresas como Capcom, que aumentará los salarios iniciales en un 25% a ¥300,000 al comienzo de su año fiscal 2025.
La industria mundial de los videojuegos vivió un 2024 turbulento, con niveles de despidos sin precedentes. Miles de puestos de trabajo fueron eliminados por grandes empresas en proceso de reestructuración, principalmente en América del Norte y Europa. Esto contrasta marcadamente con Japón, que evitó en gran medida esta tendencia.
Más de 12.000 empleados de la industria de los videojuegos en todo el mundo perdieron sus empleos en 2024, y empresas como Microsoft, Sega of America y Ubisoft hicieron recortes significativos a pesar de obtener ganancias récord. Esto supera el total de 10.500 despidos de 2023. Mientras que los estudios occidentales citaron la incertidumbre económica y las fusiones como motivos de los recortes, el sector del juego japonés adoptó una estrategia diferente.
El sólido panorama laboral de Japón se atribuye en gran medida a sus sólidas leyes laborales y cultura corporativa. A diferencia del "empleo a voluntad" que prevalece en los EE. UU., las protecciones laborales y las barreras legales de Japón contra el despido injustificado limitan los despidos arbitrarios.
Muchas empresas japonesas importantes, como FromSoftware, implementaron aumentos salariales. Sega aumentó los salarios un 33% en febrero de 2023, mientras que Atlus y Koei Tecmo aumentaron los salarios un 15% y un 23%, respectivamente. Incluso con menores ganancias en 2022, Nintendo se comprometió a un aumento salarial del 10%. Estas medidas pueden ser una respuesta al impulso del Primer Ministro Fumio Kishida para aumentar los salarios a nivel nacional para combatir la inflación y mejorar las condiciones laborales.
Sin embargo, esto no significa que la industria japonesa esté exenta de desafíos. Los informes indican que muchos desarrolladores japoneses trabajan horas excesivamente largas, a menudo jornadas de 12 horas, seis días a la semana. Los trabajadores subcontratados, en particular, siguen siendo vulnerables.
Si bien 2024 marcó un récord sombrío en cuanto a despidos en el sector de videojuegos a nivel mundial, Japón evitó en gran medida los peores recortes. La industria está observando de cerca para ver si el enfoque de Japón puede continuar protegiendo a su fuerza laboral en medio de las crecientes presiones económicas globales.
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