by Alexander Oct 08,2025

Sony a réaffirmé son engagement envers les jeux en mode live service malgré des échecs retentissants comme Concord, tout en confirmant que Marathon sortira avant avril 2026 - tout en reconnaissant que le récent test alpha a reçu des retours mitigés.
Le jeu de héros shooteur Concord de Sony est devenu l'un des lancements les plus désastreux de PlayStation, étant mis hors ligne seulement deux semaines après sa sortie avec des ventes estimées à moins de 25 000 exemplaires. Cet échec catastrophique a conduit à la fermeture du développeur Firewalk Studios, coûtant des centaines de millions à Sony.
Lors d'une séance de questions-réponses avec les investisseurs, le responsable de PlayStation Studios, Hermen Hulst, a expliqué comment l'échec de Concord influence leur approche du prochain jeu de tir d'extraction de Bungie, Marathon. Tout en reconnaissant des retours "variés" lors de l'alpha, Hulst a garanti la sortie de Marathon d'ici mars 2026, promettant que les leçons de Concord ont été tirées.
"Le live service représente une opportunité formidable, mais s'accompagne de défis uniques," a déclaré Hulst. "Si Helldivers 2 a réussi, Concord est arrivé sur un marché sursaturé sans suffisamment de différenciation. Nous avons revu nos processus de validation pour éviter de répéter ces erreurs."
Hulst a souligné que le développement de Marathon bénéficie de cycles de test rigoureux, d'analyses et d'une itération constante - cruciales pour le succès d'un service en direct. "Les retours ont été mitigés mais inestimables pour l'affinage," a-t-il ajouté, qualifiant Marathon de "l'innovation la plus audacieuse de Bungie depuis plus d'une décennie."
Le dirigeant a notably évité d'aborder les récentes allégations de plagiat contre Marathon. Le mois dernier, Bungie a admis qu'un ancien artiste avait utilisé de manière inappropriée le travail de la créatrice indépendante Fern Hook, ce qui a conduit à une revue approfondie des assets.
La poussée de Sony vers le live service a connu à la fois des triomphes et des turbulences. Au-delà de l'échec de Concord, ils ont annulé le mode multijoueur de The Last of Us de Naughty Dog et auraient abandonné deux projets non annoncés - dont un titre God of War développé par Bluepoint.

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Initialement prévu plus de 10 titres en live service d'ici 2026, Sony est revenu à 6 sorties confirmées. Les développements récents incluent :
Hulst a souligné les modèles réussis comme MLB The Show, Destiny 2, et particulièrement Helldivers 2 - où les microtransactions représentent désormais plus de 50% des revenus. "Nous restons engagés à construire un portefeuille de live service diversifié et résilient," a-t-il conclu, réaffirmant la fenêtre de lancement de Marathon pour l'exercice fiscal 2026.
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