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Former Starfield Artist Reveals Reason Graphic Violence Was Cut

by Andrew Mar 04,2025

Former Starfield Artist Reveals Reason Graphic Violence Was Cut

Starfield's toned-down violence: A deliberate design choice

Bethesda's Starfield, while featuring robust combat, notably lacks the graphic violence prevalent in previous titles like Fallout. This wasn't a random omission; a former Bethesda artist, Dennis Mejillones, revealed it was a conscious decision driven by both technical limitations and narrative considerations.

Initially, Starfield was envisioned with far more visceral violence, including decapitations and elaborate kill animations. However, the sheer variety of character suits and helmets presented significant technical challenges. Accurately animating such violence across this diverse range proved too complex, risking unrealistic or glitchy results. Given Starfield's persistent post-launch technical issues, this decision appears prudent.

Beyond the technical hurdles, the stylistic choice also aligns with Starfield's overall tone. Mejillones highlighted that Fallout's gore often contributes to its humorous tone, a contrast to Starfield's more grounded, realistic sci-fi setting. While nods to Bethesda's more violent titles exist (like the recent Doom-inspired content), overt, exaggerated violence would likely clash with the game's intended atmosphere and immersion.

This decision, though deviating from Bethesda's past, seems strategically sound. While some fans desire greater realism in aspects like nightclubs, incorporating over-the-top violence might have further detracted from the game's intended atmosphere. Therefore, Bethesda's choice to temper the graphic violence, despite breaking with established patterns, appears to be a calculated move towards maintaining a consistent and immersive experience.