by Gabriella Sep 15,2025
The Witcher 4 is set to make a major splash at Epic Games’ State of Unreal 2025, where CD Projekt Red will unveil the Unreal Engine 5 technology powering the highly anticipated title. Discover what fans can expect from the showcase and how CDPR is pushing the boundaries with their next-generation game development.
CD Projekt Red (CDPR) has officially confirmed that The Witcher 4 will be featured in the upcoming State of Unreal 2025 event, taking place on June 3 at 9:30 AM ET / 3:30 PM CEST. The presentation will be livestreamed on Unreal Engine’s official YouTube and Twitch channels. Fans can refer to the schedule below to find the exact stream time in their local region:
Following the game’s cinematic reveal at The Game Awards 2024, which showcased Ciri as the new main protagonist, the State of Unreal presentation is expected to dive deeper into the game’s technical foundation. CDPR promises a look at "innovative technology and features that will power The Witcher 4—and beyond."
This could include the first in-engine visuals or even gameplay footage, moving beyond the previously released CGI trailer. While the cinematic teaser set high expectations with its stunning visuals and emotional narrative, fans are eager to see how the game will perform in real-time using Unreal Engine 5’s cutting-edge tools like Nanite and Lumen.
Notably, CDPR mentioned that the technology developed for The Witcher 4 will extend to future projects. This hints at a shared next-gen engine framework across the studio’s pipeline, potentially benefiting upcoming titles like Cyberpunk 2. However, no official confirmation has been made yet regarding other games utilizing this updated UE5 implementation.
In a recent episode of CDPR’s AnsweRED podcast, co-CEO Adam Badowski discussed the studio’s creative philosophy and how they plan to keep The Witcher franchise evolving. As CDPR celebrates the 10th anniversary of The Witcher 3: Wild Hunt, Badowski reflected on the development choices that made the game a landmark title.
He explained, “At the very beginning of The Witcher 3: Wild Hunt, we decided to combine water and fire—two elements that hadn’t been fully realized together in RPGs before. We want to carry this mindset forward with every new project.” This approach centers on innovation, ensuring each game introduces something groundbreaking rather than relying on past successes.
Badowski emphasized, “We have to add something that changes the consensus. We don’t want to keep repeating our own formulas. Every game must bring something new.” This principle has become a core tenet at CDPR and played a key role in the studio’s rise to global acclaim.
With Ciri stepping into the spotlight as the protagonist of The Witcher 4, fans are curious about how this shift will influence both storytelling and gameplay mechanics. The move represents more than just a narrative change—it could signal deeper systemic innovations in combat, exploration, and player agency.
The Witcher 4 is currently in development for PlayStation 5, Xbox Series X|S, and PC. While no official release date has been announced, the State of Unreal 2025 showcase is expected to provide meaningful updates. For the latest news and developments, stay tuned to our coverage.
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