by Henry Jan 24,2025
The iconic cinematic camera angle, a staple of the Grand Theft Auto series since Grand Theft Auto 3, has an unexpectedly mundane origin: a "boring" train ride. Former Rockstar Games developer Obbe Vermeij recently shared the behind-the-scenes story.
Initially tasked with improving the monotonous train journeys in GTA 3, Vermeij experimented with solutions. Skipping the ride entirely was impossible due to potential streaming issues. His innovative solution? Switching the camera between various viewpoints along the train tracks to enhance player engagement.
This seemingly minor tweak proved surprisingly popular. When a colleague suggested adapting the dynamic camera for car travel, the now-famous cinematic angle was born, delighting the development team.
While the camera angle remained untouched in Grand Theft Auto: Vice City, it underwent a significant overhaul in Grand Theft Auto: San Andreas by another developer. A fan's experiment removing the feature from GTA 3 highlighted the stark difference, showcasing how Vermeij's innovation transformed the gameplay experience. Vermeij clarified that without his addition, the train ride would have resembled a standard, overhead car view.
Vermeij's recent contributions also include verifying details from a major Grand Theft Auto leak. He confirmed working on a rudimentary deathmatch mode for GTA 3's online component, ultimately scrapped due to the extensive development required. This highlights the evolution and sometimes discarded elements within the creation of these iconic games.
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