by Savannah Jan 24,2025
2XKO Alpha Playtest: Addressing Player Feedback and Refining Gameplay
The 2XKO Alpha Lab Playtest, despite running only four days, has generated a significant amount of player feedback. This article details 2XKO's plans to address these concerns and improve the upcoming fighting game.
Addressing Combo Concerns and Tutorial Improvements
2XKO director, Shaun Rivera, acknowledged player feedback on Twitter (X), specifically addressing concerns about overly powerful and lengthy combos. The large player base, drawn in by the League of Legends IP, quickly identified and showcased devastating, potentially unfair, combo strings. While Rivera praised the "creative" nature of these combos, he also recognized that extended periods of low player agency are undesirable.
Key changes are planned to reduce the frequency of "Touch of Death" (TOD) combos—instant kills from full health. The goal is to maintain the fast-paced action while ensuring balanced and engaging matches. While some TODs were anticipated, Rivera confirmed that the team is analyzing data and player feedback to refine combo mechanics, aiming to make TODs exceptional outcomes requiring high skill.
The game's tutorial mode has also received criticism. While considered easy to learn initially, mastering its complexities proves challenging, particularly exacerbated by the lack of skill-based matchmaking in the alpha. Professional player Christopher "NYChrisG" described 2XKO as potentially niche due to its complex six-button system and intricate gameplay, comparing it to titles like Marvel vs. Capcom: Infinite.
Rivera confirmed that improvements to the tutorial are planned, acknowledging its current state as a "rough pass." A dedicated Reddit post further highlights the developer's commitment to enhancing the tutorial, actively soliciting player suggestions for improvements, including adopting structures similar to Guilty Gear Strive and Street Fighter 6.
Positive Reception Despite Feedback
Despite the feedback, 2XKO has enjoyed significant positive reception. Professional players, such as William "Leffen" Hjelte, streamed extensive gameplay, and the game attracted thousands of Twitch viewers, peaking at 60,425 on its first day.
While still in closed alpha with no release date, 2XKO shows considerable potential, fueled by a passionate community and valuable player feedback. The developers' responsiveness to concerns suggests a promising future for the game. Interested in participating? Further information on registering for the Alpha Lab Playtest can be found in the linked article (link omitted as not provided in original text).
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