Home >  News >  Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

by Jack Feb 19,2025

The 2011 remake of Halo: Combat Evolved Anniversary: A Bold Gamble That Paid Off

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

Saber Interactive, then an independent studio, made a daring move: offering to develop the Halo: Combat Evolved Anniversary remake for free. This audacious strategy, revealed by CEO Matthew Karch in an interview with Stephen Totilo of Game File, was a calculated risk aimed at gaining invaluable exposure within the industry. Karch's rationale was simple: working on a globally recognized franchise like Halo would be akin to earning a prestigious Harvard degree, opening doors to future opportunities.

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

While Microsoft was initially "shocked" by the zero-cost proposal, they accepted the offer. Although Saber initially proposed a $4 million budget, contractual clauses ultimately resulted in zero royalties for the Xbox 360 release. The studio essentially worked for free, prioritizing long-term gains over immediate financial reward.

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

This strategic sacrifice proved remarkably successful. Saber's involvement in the remake led to further collaborations with Microsoft, notably on Halo: The Master Chief Collection. Crucially, Saber negotiated the removal of the unfavorable royalty clauses from the contract for the Xbox One port of Halo: Combat Evolved Anniversary. This resulted in a substantial multi-million dollar payout, providing the financial foundation for future growth.

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

The subsequent success of Saber Interactive is a testament to their initial bold move. The studio expanded rapidly, establishing new studios internationally and acquiring other development houses. They secured high-profile projects, including the Nintendo Switch port of The Witcher 3: Wild Hunt and the development of World War Z.

Acquired by Embracer Group in 2020, Saber later transitioned back to independent ownership under CEO Karch's Beacon Interactive, retaining all Saber-branded studios and intellectual property. Despite this change, ongoing projects, including Warhammer 40,000: Space Marine 2 (released September 2024), John Carpenter's Toxic Commando, and Jurassic Park: Survival, continue as planned, ensuring a bright future for the once-indie studio. The Halo: Combat Evolved Anniversary gamble ultimately transformed Saber Interactive from a small independent studio into a major player in the video game industry.

Trending Games More >